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Month: April 2024

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#1201 – XR’s New Stand in Entertainment

Loading the Elevenlabs Text to Speech AudioNative Player... The developments in the consumer VR scene have galvanized many towards the reality of hyperbole vented for some ten-years, about this technology which was going to take over the social media and entertainment medium. As with Bitcoin, NFTs and even eSports, a new critical eye is being applied to all those who proclaimed this technology, and the reality is being hard sought by those who still have invested heavily in the tech. Building a New Love Affair for XR The dust (and hype) seems to have settled, following a tempestuous few months since the Apple launch of their Vision Pro MR platform. The media hype for all things glasses-based has quelled, and a new reality seems to have descended. This is what many see as a clearing of the decks towards a […]

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#1200 – Vegas Embraces Entertainment! – Part 3

Loading the Elevenlabs Text to Speech AudioNative Player... Following on with our Vegas coverage, we conclude this three-part series from the AEI’24, BRE’24, and social entertainment landscape. We cover the hospitality crossover at the Bar and Restaurant Expo, and also look at the Game Developers event and its LBE implications – concluding our three-part coverage. Bar and Restaurant Expo (BRE’24) A tale of other events happening as AEI’24 took place, seeing the rebranded Bar and Restaurant show gathering its own record attendance. Co-located with the World Tea Expo, and linked to Pizza Expo, the event offered a great snapshot on the impact that the hospitality and general F&B scene has on amusement and entertainment. The Bar & Restaurant Group is part of the Questex Travel & Hospitality Division. The amusement presence at BRE’24 was much more focused on the entertainment […]

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#1199 – Vegas Embraces Entertainment! – Part 2

Loading the Elevenlabs Text to Speech AudioNative Player... We continue the coverage from the Las Vegas show floor for the AEI’24 event and look at some of the amusement and entertainment developments that shaped the industry during these four days, with this second part of the three-part coverage. AEI'24 VR Free Roam Pavilion Regarding the VR showing at AEI’24 – this indicated a high-water mark of representation of the technology and its impact on the amusement sector. The trade show supported the VR Arcade Game Summit with association involvement on a drive for VR free roaming standardization – with a dedicated area on the floor. Exhibitors in this area included Wonders Beyond, who showed demonstrations of their content. An arena was operated by The Rabbit Hole, with their ‘VR Fun Zone’ arena, in an example of their custom turnkey VR […]

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#1198 – Vegas Embraces Entertainment! – Part 1

Loading the Elevenlabs Text to Speech AudioNative Player... March proved a very busy month for the Out-of-Home Entertainment industry, and the leading events all left their mark on the future of the business. We now start an extensive and exclusive review of these events, along with their developments and trends and the impacts observed, in this first part (of our three-part coverage). Amusement Exhibition International (AEI’24) For the US amusement trade industry’s show-of-shows, Las Vegas played host to the trade and assorted supporters. The AAMA and AMOA co-operated show comprised various co-located partnerships with the National Bulk Vending Association (NBVA), Laser Tag Convention, Billiards Congress of America (BCA) Expo – representing billiards, amusement, and home leisure. It was a crowded gathering, with the convention also supported by co-located conferences. Two days ahead of the trade convention, conferences held included the […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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