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Month: February 2023

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#1159 – Upheaval in Tech Trends!

The realities of the consumer technology scene have been shaken by layoffs and restructuring in recent months. The holding, in Spain, of the recent Mobile World Congress (MWC) trade convention for the smartphone, wearables, app and connected technology market, acted as a unique barometer of the health of the sector – charting the state of the VR, AR and overall XR landscape in general.  MWC’23 is a convention that attracts some 80,000 industry professionals from the technology world, to see over 2,000 exhibitors. And, over the last ten years, it has seen a significant placement of new VR and AR technology. Second to CES at the beginning of the year, MWC has been used to present new platforms and test the temperature of the market to innovation. This year’s event was laden with Wi-fi 7, and 6G investment – this […]

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#1158 – The Social Entertainment Explosion – Part 2

Following on from the first part of our coverage of this aspect of the market, we continue to investigate the crossover between venue-based entertainment and hospitality. Never has the location-based entertainment industry seen such a multitude of new venue openings, seeming to reflect a spike in social entertainment interest from an audience hungry for local-entertainment. In this second part, we look at the wider international dimension, as well as the trends and issues shaping the deployment of technology, along with innovation in this sphere of the market.  US Eatertainment Consuming the Players The amusement and FEC sector saw a major shot in the arm over 2022, with many of the leading entertainment venue chains reporting strong numbers. Dave & Busters’, the “Eatertainment” venue chain, reported store sales rising to 13-percent, slightly lower than expected, but still strong, and with the […]

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#1157 – Asian Dawn for Amusement

The continued momentum of changes in the international entertainment scene was reflected in two major trade gatherings during February. Along with the ICE London convention, the amusement industry held one of Japan’s leading trade events – revealing a changing landscape for an industry in transition.  Japan’s Amusement Returns All eyes turned to the Japan Amusement Expo (JAEPO) held in Tokyo in the first weeks of February. After a hiatus of some three years, the Shinky Zhang Messe International Exhibition Center Exhibition Hall 9/10 played host to the JAEPO event organized by the Japan Amusement Industry Association (JAIA). This was a pivotal point for the future of the trade and its supporting association. On the JAEPO’23 show floor there were 41 companies able to attend, and here is a rundown of the key players. SEGA Corporation – The Japanese amusement scene […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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