• arrow_back Home
  • keyboard_arrow_rightArchive forMarch, 2022

Month: March 2022

Results 1-3 of 3 remove Page 1 of 1

trending_flat

#1113 – Continued Growth of Digital to Physical Entertainment

The build-up before the mad rush of American trade conferences and physical shows continued, with some momentous and important developments shaping the amusement and attraction landscape – and beyond into the immersive entertainment sphere. We cover news of major changes within the troubled London Resort planning, the developments at the vast Mobile World expo, and the continued mergers and acquisitions across the digital landscape. Attractions & Resorts While EAG previously had close affiliations to the attraction scene, this year’s event was more focused on amusement and gaming. But there were developments in the theme park sector in the UK, which impacted the market while the London show was taking place. The latest major impact hit the troubled London Resort Company Holdings (LRCH) theme park project, just as February ended. It was first broken by the Daily Mail news group that […]

trending_flat

#1112 – Return of Physicality for Trade – Part 2

Returning to our extensive coverage of Entertainment Attraction & Gaming Expo (EAG’22) we look at the other elements that are shaping the amusement and entertainment experience. With the conclusions of this return to a physical trade gathering – and the issues shaping the industry.  Frictionless EAG saw the largest gathering of e-Payment systems for the FEC and Adult Entertainment Center (AEC) businesses in recent years – showing the establishment of this payment infrastructure in the modern market. The BANDAI NAMCO Amusement booth represented Embed and their latest range of platforms and applications, including a new kiosk.  Nayax and their operation Tigapo showed off their e-payment platform, readers, and apps. Focused on street routes, malls and FEC, the company is supporting the latest smart apps such as Apple Pay and others. Another prominent developer of smart payments for amusement consideration was […]

trending_flat

#1111 – Return of Physicality for Trade – Part 1

We see the return of physical amusement and entertainment trade events, and the London show starts the ball rolling – charting the new trends and some interesting developments in the international, as well as local, scenes. Entertainment Attraction & Gaming Expo (EAG’22), following postponement from its usual January fixture for obvious reasons, saw the event taking place at the beginning of March, now falling into a crowded picture of events only a few weeks before the US amusement and hospitality trade shows. Amusement BANDAI NAMCO Amusement Europe (BNAE) – we are just about to see the parent company in Japan updating their branding (expected to be reflected across the divisions). While no new videos were on display, the BNAA had developed the ‘PAC MAN Power Pellets’ redemption machine (a joint venture between UNIS and BNAA), which was on show fresh […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

Join the Podcast Crew

Are you a location-based entertainment or family entertainment center subject matter expert? 

Do you have specific knowledge, ideas, successes or failures that you want to share with the LBC Collective community?

Request to join our LBX Collective Podcast Crew

0%

Login to enjoy full advantages

Please login or subscribe to continue.

LoginRegister

Go Premium!

Enjoy the full advantage of the premium access.

Login

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation