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Month: January 2024

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#1190 – Amazing Attractions Extravaganza! Part 6

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying. Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this sixth and final part, we conclude looking at the news and developments the show threw up for the industry. XR Driving the Next Phase It would be impossible to circumnavigate the IAAPA’23 show floor without being struck with the reality that XR has defined the future of the business. Be it Gamification, Immersive Attractions, or the deployment of VR, the Extreme Reality landscape is driving the latest […]

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#1189 – Amazing Attractions Extravaganza! Part 5

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying. Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In the fifth part, we conclude the new amusement releases, and then look at the new developments the show threw up for the industry. Continuing New Amusement Opportunities Turning to Andamiro USA – as come to be expected, a slew of IP laden prize and redemption properties. New releases included ‘SuperStar2’ – a new prize merchandizer machine, the latest in a trend for amusement vending (Vendortainment), with a proven formula in […]

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#1188 – Amazing Attractions Extravaganza! – Part 4

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying. Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this fourth part, we look at Sim Racing, and the Race Center scene’s impact on the industry, and the first part of new Amusement business revealed at the show. Start Your Engines An aspect of the competitive social element is that of competition between players in tournaments and championships. One of those aspects of the eSports scene that has seen the greatest growth has been that of digital […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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