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Stinger Report

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#1134 – Entertainment’s Social Impact

The pace of investments and innovations gains momentum as we move into the latter part of the year, and we see a return to some of the norms of the industry. With major investments being made in the immersive and social entertainment landscape, we cover the latest crop of announcements and developments. We also see that the Chinese amusement and attractions market is to make its mark in defining the future international business; and we get a glimpse at the aspirations that are about to appear in the West. Social and Immersive Facility Progression The continued investment into the social entertainment space was underlined with the news of new funding being raised across the scene. In the Competitive Socializing sector, the retro amusement hospitality chain ‘NQ64 Arcade Bar’ announced it had raised, from investment firm Tin Cats, some £2.5m in […]

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#1132 – Shopping for the Best Entertainment

The need to understand entertainment’s place in the changing high street and retail landscape comes, as the whole scope of Out-of-Home Entertainment evolves. Beyond the resort, park and tourist business, the inner city and regional aspects of the entertainment offering are experiencing great change. The Stinger Report will be starting a semi-regular series of reports looking at the aspects of this changing landscape, and the opportunities emerging.  Entertainment Anchor for Retail There has been an ongoing move to add entertainment as a bolster against the “Retail Apocalypse” experienced in the mall and retail sector.  The term “Entertainment Anchor” had been previously coined by mall operators to refer to cinema and restaurant additions to a mall’s retail offering, thus, to increase dwell time for customers visiting, and so secure more of the possible revenue. However, with the decline in the cinema […]

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#1133 – Charting the Anniversary of Amusement

We look at the current and past amusement and entertainment scene in order to gain a better perspective during this time of change and investment – looking first at more developments in the amusement and entertainment landscape, and how the current new restructuring is impacting the future aspirations. Meanwhile, the remainder of the coverage looks at the current crop of anniversaries, and the trends from forty, thirty, twenty and even ten years ago, which impact the modern scene.  Entertainment Facility Business The changing landscape of amusement and entertainment facility business, internationally, has been accelerated by the developments resulting from the global lockdown of business, as well as the resulting financial pressures and European crisis. These developments have had ramifications on the mergers, acquisitions and restructuring of businesses in a sector that, only a few months ago, industry specialists had serious […]

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#1131 – Freedom to Roam in VR Entertainment

The constant technological advancements in VR are seen with the continued investment by Meta into a new range of headsets, and a new “laser focus” on establishing their ambitions of the what the Metaverse will represent. Meanwhile, the reality of generating revenue from the operation of VR is proven by the commercial entertainment sector, with announcement of new venue openings and the launch of new technology to drive the market.  Meta Rings the Changes in VR More leaks regarding the social media giant Meta’s attempts to revitalise their VR plans and Metaverse strategy. Many wait eagerly for announcements at the planned September event. Previously called Oculus Connect, the rebranded ‘Meta Connect’ will reveal many new developments in content and operation functionality regarding their VR aspirations, but there is one development that has already had the lid lifted.  The corporation has […]

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#1130 – Party Time for Entertainment

The new investment in social entertainment is supported by a trade gathering that reflects the secondary spend in the scene for private event hire. Meanwhile, at the same time, a Japanese concept looks to establish a footing in the Western market with capsule toy vending’s appearance in the States. The need to establish a brand sees the return of some previously closed entertainment venue operations under new management, while the investment and acquisition fever continues across the trade.  The Hidden Business of Social The move by the amusement and entertainment sector to a cashless model brings more benefits than just a convenient spending infrastructure. The ability of the latest ePayment platforms includes their companion elements of online registration, allowing a greater private hire component to the entertainment venue business – be this the hiring of party rooms, or group hires […]

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#1129 – Summer Sun For New Amusement

While many shelter from the summer heatwave, and the dreams of vacations define the thinking of many executives, innovation and investment still drive the entertainment scene at a pace. The holding of a hybrid (online) Chinese amusement trade event reveals the continued investment from this market into innovation, while we see new releases from Western manufacturers. All this, as Social Entertainment continues its growth as a dominant force in the sector.  Chinese Amusement Rundown Following on from our International Bowl Expo (IBE) 2022 coverage, the state of Chinese amusement development had been touched on, but now can be explored in detail. Taking place only a few days after IBE’22 was the 2022 Asia Commerce & Recreation Expo (ACRE). It was held as a virtual trade event, acting as a hybrid gathering for the Chinese market still being impacted by the […]

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#1126 – Entertainment – After The Storm!

During the hardest days of the Global Health Crisis and the industry-wide lockdown, The Stinger Report publisher attempted to search out positivity in the face of growing gloom and doom. And so was born the occasional #AfterTheStorm social media feed, and hashtag. Now two-years since the last post, and it would seem fitting to take stock of what the “New Normal” of the Out-of-Home Entertainment sector has become, and some trends and issues shaping the landscape ahead. The Road Well Travelled The COVID conditions, for many amusement businesses, were grim during the early part of the lockdown and pandemic market. The need to depend on Governmental support was felt by many, and the inability to generate revenue hit hard at many corporations. Once reopened, the needs for strict hygiene and operational guidelines added even more pressure on operations, compounded by […]

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#1125 – Entertainment Embraces New Trends

During these challenging times, the investment in new trends is pivotal to the survival of many businesses. The vacuum created by the current business pressures sees the inclusion of Drones and Robots into the entertainment mix, from delivery to gaming. While at the same time, investment in VR into the Japanese amusement scene is rethought, while others double down on the possibilities to greater revenue this business has to offer. The #RobotsAreComing Many of you who follow our social media feeds, as well as our coverage in The Stinger Report, will be aware of the growing trending topic of the deployment of robotic and autonomous systems into the retail, hospitality and even entertainment sector. Having been in development for many years, a combination of staff shortages and the Global Health Crisis has seen an increased investment in the use of […]

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#1123 – Digital to Physical Revolution Continues

The investment and acquisition spree continues with a brand-new Live Entertainment space revealed. All this and an explosion in interest in immersive entertainment underpinning facility opening, from active flying simulation and Free-Roaming VR experiences. With the technology being applied across attractions and Artainment.  Facility News Just some weeks after we confirmed that Two Bit Circus was working on their second “micro-amusement park” facility to open in Dallas, TX, it was announced that the company had been acquired, for $50m (in stock), by Alpine Acquisition Corporation – a Nasdaq listed special-purpose acquisition company. This is part of a move to acquire two conference hotels from Atrium Hospitality L.P. (located in Denver, CO and Stamford, CT) for $65m. The plan will see these 739-room hotels converted into experiential entertainment and gaming properties under the new ‘Reveler’s Resort’ brand. The combined operations, named […]

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#1124 – Immersive Entertainment’s Continued Momentum

An overcrowded few weeks continues for the LBE, amusement, and technology sectors, with the latest development shaping facility business investment and acquisition. We see the holding of one of the largest AR and VR technology conventions, and the beginning of summer is marked by the holding of the first in a long-time physical UK amusement distributor gathering.  Facility Chains Invest to Stay Relevant The momentum in the location-based entertainment scene has gathered more pace (if that was possible), with several new developments revealed. The end of the Licensing Expo saw announcements ranging from the launch of the new ‘Nerf Action Xperience’ from Hasbro, and the ‘Mattel Adventure Park’. But these were just the start of several new developments revealed. One of those marked the latest “dipping of the toe” by the largest entertainment operation, Walt Disney Corporation, into the LBE […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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