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Month: May 2024

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#1203 – Tech Entertainment Turmoil

Loading the Elevenlabs Text to Speech AudioNative Player... Continuing the trend in the entertainment and leisure sector for major upheavals during these financial and global conditions, we saw the next series of Mergers and Acquisitions (M&A) sweeping the market, along with some major disturbances. Cinema and 4D Attractions The 4D and 5D movie attraction sector has been seeing its own spate of M&A, with the consolidation of operations such as the TRIOTECH acquisition of CL Corp. in 2019. The 4D theatre and attraction scene has proven a tempestuous sector, as more and more attractions move from a passive film base approach to more immersive experiences, such as the development of “Soaring” style attractions, as well as new CGI film competition from Chinese studios. The impact of these changes was inevitably going to be felt by the older established operations in […]

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#1202 – Thirty Years of Sting!

Loading the Elevenlabs Text to Speech AudioNative Player... This marks an important point in the history of our news and views service. A momentous period of some thirty years covering developments in the digital Out-of-Home Entertainment landscape, as well as being instrumental in offering observations that have, in their way, shaped these developments. We now look at this landmark in the service’s progression. Celebrating the 30th Anniversary of The Stinger Report The very idea that The Stinger Report would be celebrating over 1,200 issues, let alone 30 years of supplying near-weekly coverage of the Immersive Out-of-Home Entertainment international scene, is a pause for reflection. The Stinger started as an answer to, at the time, draconian editing of trade articles for the then-popular amusement trade publications – it is now sobering to consider that the report has outlived most of these […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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