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Stinger Report

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#1153 – Technology’s Future Promise

We start the 2023 coverage in full, after completing our extensive IAAPA’22 reportage. Now we look at the first inklings of how the technology and entertainment scene will be developing in this new year of expected advancements, as we cover another mammoth trade convention. The premium event for all things to do with consumer electronics and technology in general, rang in the New Year as always and seemed to highlight the battle lines for the year ahead. The Consumer Electronics Show 2023 (CES’23), organized by the Consumer Technology Association, took multiple spaces across hotel and convention centers in Las Vegas, attracting an estimated 113,000 visitors. The importance of the event to be an arbiter of the coming market in troubled conditions was a vibe felt across the show. VR was one of those trends that seemed to be attempting to […]

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#1154 – Amusement Established at London Show

The amusement and attraction trade regroups and restructures to start the 2023 season with a bang, and a purpose. The industry may have a calendar of events scheduled for the year, but the developments and trends on the various show floors are very much more than planned, with many new developments pointing to the new future for the industry internationally.  The first trade event of the 2023 season started with Entertainment, Amusement & Gaming International Expo 2023 (EAG’23), affectionately known in the trade as “The London Show”. Organized by bacta UK trade association for the amusement and FEC sector, it was held at the ExCel Conference Center and totalled some 70 exhibitors (17 of which were making their EAG debut), occupying 78 stands across 8,000 sqm of space. This was the first return to the traditional timing for the show […]

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#1152 – Immersive Entertainment Shines in Orlando – Part 7

This marks the Seventh and final-part of this comprehensive International Association of Amusement Parks and Attractions (IAAPA’22) convention coverage. The importance of licensing in the amusement mix was also underscored by Apple Industries, holding their 9th annual Keynote Breakfast that they have held to bring operators and show attendees up to speed on the latest developments from the photo capture specialists. The company revealed an exclusive licensing agreement with NASCAR auto racing entertainment brand – the licensing agreement coinciding with the 75th anniversary in 2023, of one of the most popular supported sports in the world. The company developing specialist livery photobooths, based on their platform incorporating the franchise, (one such example on the show booth), complimenting their already established Disney and Marvel Comics property machines. At the same time the Faceplace range saw the entry of a new platform […]

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#1151 – Immersive Entertainment Shines in Orlando – Part 6

This marks the sixth part of our International Association of Amusement Parks and Attractions (IAAPA’22) convention coverage. The crossover between traditional amusement and the interest in immersive technology saw “Immersive Amusement” products appear from many quarters. For example, as seen from LAI Games – the amusement powerhouse, with a major presence in the deployment of VR into amusement. Along with their amusement releases, the company launched the continuation of their partnership with HTC, employing their VR technology. The innovation ushered in by ‘Virtual Rabbids: The Big Ride’ cannot be underestimated in the amusement scene. Celebrating some five-years since its launch, and over 1,000 sales for the system, the latest update to the platform was shown to European attendees at IAAPA-EMA’22 with ‘Virtual Rabbids: Ultra HD’. As reported on during our IBE’22 coverage, the updated platform includes the new HTC VIVE […]

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#1147 – Immersive Entertainment Shines in Orlando – Part 2

This marks the second part of our International Association of Amusement Parks and Attractions (IAAPA’22) convention coverage. Moving into the increased innovation in entertainment and attractions, and the latest investment in “Simulators” and “SimRacing” was on display. The continued popularity of simulators in the amusement scene was reflected from two camps – for example, veteran manufacturer Maxflight presented their ‘VR2002’ range of systems, with their unique 360° motion envelope that still offers a compelling game experience.  Meanwhile, on the other side of the simulation and racing scene, we saw several leading SimRacing seats with motion, building on the popularity of the eSports and tournament racing scene. One of the larger attraction developers to embrace this scene was Brogent Technologies – known for their simulator attractions, the company came to IAAPA’22 with a selection of their immersive experiences. The first was […]

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#1148 – Immersive Entertainment Shines in Orlando – Part 3

This marks the third part of our International Association of Amusement Parks and Attractions (IAAPA’22) convention coverage. What was clearly a major trend on display at IAAPA’22 was the deployment of “Immersive Enclosures”. We would place them in the MR category, with their immersive screen technology, and there has been a growing trend in immersive display enclosures using projection and flat display technology. The enclosure systems using immersive displays were represented from several developers. One of the familiar exhibitors was Axiom Holographics with their ‘AXIOM’ platform, which we have reported on from IAAPA-EMEA’22 and many years of appearance. This is the holographic immersive display company that has seen its platform deployed in Australia.  One of the latest developments was the inclusion of “Computer Vision” to the experience, so able to track the player, and even place their representation into the […]

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#1149 – Immersive Entertainment Shines in Orlando – Part 4

This marks the fourth-part of our International Association of Amusement Parks and Attractions (IAAPA’22) convention coverage. Reporting on the major trends shaping the investment of immersive technology into the amusement and attractions scene, and we have “VR Kiosks”. The development of the “unattended” VR amusement platforms continued apace, with several examples on display, having gathered momentum over the last few months as a popular platform for amusement deployment.  Along with examples on the Creative Works booth (representing the VAR Live and VRstudios platforms), the VRsenal booth showed their new slimline ‘Monolith’ platform. Gone was the VR headset retention system, and it now offers a new sturdy headset cable which the company has specially developed in cooperation with HTC, towards surviving the abuse of amusement deployment without the expensive retention system, as with previous designs. The company is also looking to […]

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#1150 – Immersive Entertainment Shines in Orlando – Part 5

This marks the Fifth-part of our International Association of Amusement Parks and Attractions (IAAPA’22) convention coverage. Another major trend has been “Free-roaming VR” experiences were a serious trend on the show floor, along with the Creative Works ‘LimitlessVR’ there were several other examples being presented. Springboard VR an operation of Vertigo Games, presented their library of content in support of free-roaming platforms, as well as for VR arcades. The company working in partnership with ?? the manufacturers of the enclosure, had installed on their booth a free-roam enclosure running their titles, including a first chance to try the newly launched ‘After the Fall: LB VR Edition’ – the all new full-body 4-player VR adventure, running on the HTC Focus 3, and availability exclusively rolled out across Springboard locations worldwide (as part of their free-roam library of titles). The demonstration proving […]

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#1146 – Immersive Entertainment Shines in Orlando – Part 1

In one of the most crowded months for coverage of the sector, November and the beginning of December saw several important trade events and major developments across the entertainment sector. This first-part of our extensive coverage starts with the big trade convention in Orlando that has shaped the global market. IAAPA Orlando 2022 For many who had held back from last year’s event due to lingering post-pandemic conditions, this year’s 104th International Association of Amusement Parks and Attractions (IAAPA’22) convention was a very important show. Held at its long-term home of the Orange County Convention Center in Orlando, Florida, this event represented the first full show not fully in the shadow of the Global Health Crisis and saw many exhibitors working hard to promote new products – with the trends clearly on display.  Starting off, the “Immersive Attractions & Dark […]

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#1145 – The New Entertainment Universe

The international media has been fixated on the upsurge of interest in terms such as “the Metaverse” – preaching a new religion of virtual commerce and immersive experiences. Many of these developments have been linked, in many cases, to blockchain activity, as well as the need to experience these environments only in virtual reality. This latest Stinger Report takes a snapshot of these developments, and the implications for the future.  Metaverse Falling into Focus The reality of the immersive VR environments being proposed took a hit from continuing criticism. As with the World Wide Web’s aspirations to metamorphosize into the Information Superhighway that would materialize back in the day – only to becoming the open Internet we know today. The dreams of a walled garden for immersive commerce, as a replacement to the internet, has been labelled “Web3” and some […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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