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#1186 – Amazing Attractions Extravaganza! Part 2

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying.  Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this second part, we look at VR and the mix of Arena systems presented to the business. All the Fun of the Arena One of the popular presentations at the show was from Creative Works, once again creating a great buzz on their spiralling booth (which some nicknamed “candyland”), as the company presented a wide variety of VR, amusement, and LBE attractions. The big focus was ‘Limitless VR’ […]

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#1185 – Amazing Attractions Extravaganza! Part 1

The need to gain an idea of the impact on the industry that new trends and investments are having can be best achieved on the show floor of the big conventions. And nothing is bigger than this November trade event. We evaluate the highs and lows with a detailed six-part report. Show of Shows! The amazing 105th anniversary of the International Association of Amusement Park and Attractions European Expo (IAAPA’23), saw the Orlando County Convention Center (OCCC) play host to some 1,147 exhibitors – representing what some reported as over nine miles of aisles to traverse. All this, as well as a record number of conference sessions. The event was in support of the IAAPA trade association of some 6,000 memberships of executives, designers, consultants, and operators across the international parks, resort, attraction, amusement, and entertainment facility landscape. It was […]

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#1184 – Consuming New Entertainment!

Just before we are inundated by exclusive coverage of the trends and developments from the Orlando show floor with IAAPA 2023 – and we turn to developments in the consumer VR and IP scene with serious ramifications to the amusement and attraction scene.  Consumer VR Reality While we ready for IAAPA’23, and a show floor populated with successful commercial VR, we consider the following question: what about home VR, and its possible impact?  It has been reported by numerous sources that expectations for sales of consumer VR headsets have not been met. The reality of the high expectations of millions upon millions of sales of the current phase of VR headsets have not materialized – many are now feeling they were overly optimistic, if not delusional.  The highest selling consumer VR headset has been seen as the Meta Quest 2 […]

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#1183 – Momentum in Entertainment Landscape

Leading up to the momentous 105th anniversary of IAAPA Expo in Orlando, in a matter of days, there are some developments and new trends to squeeze into our coverage before the mammoth task of reporting from the vast Orlando show floor and gathered exhibitors. This Report looks at the key operator-based trends and developments seen in the market.  Competition and eSports In the month of October, which saw the holding of the Global Game Expo (G2E) in Vegas, developments emanated from the event that mirrored other reporting.  G2E attracted some 25,000 attendees to see over 350 exhibitors, with the impact of changing conditions in the eSports sector being felt with more developments. Thanks to the news-site Sharpr, a rundown of the vibrations rocking the market was able to be obtained.  Lunchbox, (the subsidiary of Real Luck Group) announced the suspension […]

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#1182 – Compelling Immersion Showing! Part 3

In concluding our extensive coverage of the crowded and record-breaking International Association of Amusement Park and Attractions European Expo (IAAPA-EU’23), we zero in on the growing trends that are shaping the modern amusement and attraction landscape. Active Entertainment Seen across the show floor, jumping around within an immersive enclosure offers a glimpse of “Active Entertainment” (also referred to in some sectors as “Active Social Play”) – which is a trend that has also seen continued investment. The interest in active citizens addressing health concerns following lockdown have also linked to the growth of “eXergaming” as a saviour to the slowdown in the fitness and gym industry.  Bringing examples of active entertainment to the Vienna show floor were exhibitors led by Valo Motion. Crossing the MR boundaries, the company showed their continued market penetration with their highly active and attractive platforms, […]

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#1181 – Compelling Immersion Showing! Part 2

Continuing our extensive coverage of the crowded and record-breaking International Association of Amusement Park and Attractions European Expo (IAAPA-EU’23). In this second part, we continue to report on the trend of VR and other immersive investment on display. VR Attractions The application of this immersive tech into experiences was represented through “VR Attractions” – taking the mid-scale and large-scale attractions into the VR realm. The use of VR in attractions was seen on the Moviemex3D booth, with the company operating a two-seat motion variant of their ‘Flying Theater’ – running custom content created by the company ‘7 Wonders’. Also on booth was a demonstration of their ‘VR Labyrinth’ enclosure experience – players moved through various virtual spaces, with effects like wind, heat, and floor vibration, to achieve a compelling and small footprint virtual adventure. Both systems were running on PICO […]

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#1180 – Compelling Immersion Showing! Part 1

We see a crowded period of international shows and trade events following the holiday hiatus. This latest coverage breaks down these events and the trends that emerged or grew during them, along with the appearances of latest technology which are shaping the market.  Asian Trade Investment A packed selection of Asian events saw the holding of the Tokyo Game Show (TGS’23), organized by the CESA and promoting a strong social media element for the pivotal Japanese game festival. There was a major showing from publishers such as Square-ENIX, as well as a conjoined booth for SEGA/Atlus, to name some of the standout highlights. This consumer game show also revealed some of the realities to the last penetration of VR into the consumer scene. One of the last of the territory’s shows for the year, GTI Asia China Expo celebrated the […]

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#1179 – Continuing the VR Dream!

Big consumer VR developments seemed to take place at the end of September, along with some additional developments that could change the scene. It is important that our readers understand that these developments will have ramifications for the Out-of-Home Entertainment landscape. Consumers’ intransigence to fully jump into the latest phase of home VR, means LBE becomes a prime provider of immersion. We look at these latest developments as we encapsulate them now. Meta Connect Taking place at the same time as the IAAPA Europe convention, and while there was no gathering of VR enthusiasts to hold a trade “Watch Party”, as had been for Apple a few months previously, there was still interest to see how the leading consumer VR developer’s presentation to the sector would be impacting this phase of VR. Meta held Connect (“Meta Connect 2023”) in California, […]

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#1178 – Competing for The Fun! Part 2

We continue the stock take of the incredible influx of new “Competitive Socializing” (abbreviated down to CompSoc) venues and trends that have been emerging over the last few months. This second part of our feature will hope to offer a snapshot of the developments, with more in-depth site visits and reviews planned. Northern Repurposing  The ability to drop CompSoc concepts into available and abandoned units has proven one of the endearing aspects of this new trend. One of the purveyors of the mixed-use approach in an urban entertainment placement is Gravity Entertainment, with their new ‘Gravity MAX’ concept. The second venue of this chain is opening in Liverpool and, again, the facility has been installed inside an old 100,000 sq. ft. Debenhams department store, previously abandoned in the city. The company is defining the venue as the biggest city arcade […]

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#1177 – Competing for The Fun! Part 1

It is important to take stock of the incredible influx of new “Competitive Socializing” (abbreviated down to CompSoc) venues and trends that have been emerging over the last few months. This two-part feature hopes to offer a snapshot of the developments, with more in-depth site visits and reviews planned. Start Your Engines! One trend that has seen a mixing of the RaceSim and CompSoc landscape is with Competitive Socializing and the racing experience. This was recently demonstrated by the opening of ‘VRROOM Brighton’ – a themed virtual race room, which comprises 12, Restech motion sims, supported by the venue, and includes a motorsports themed bar. The bar is used for a new aspect of the social entertainment mix of holding “Watch Parties” – linked to the motorsports races. This represents the continued development of the CompSoc style racing environment, which […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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