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Stinger Report

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#1120 – Active Entertainments Showcase

A condensed entertainment trade season continued as we passed Easter and started to prepare for the first full entertainment and vacation period in some time. The trade reflected this with major developments internationally, including more trade gatherings and ongoing market restructuring. Fun and Games in the North The importance of supporting the entertainment Northern Powerhouse outside of the UK capital was reflected with the holding, in April, of the InterFun Expo (InterFun’22) in Leeds, UK. Organized by publishers InterGame, the event returned to a physical show, and gathered a selection of leading entertainment developers, service providers and distributors. The event was opened by the Blackpool Pleasure Beach attraction’s deputy managing director. The show floor was also supported by a two-day conference session. Spider Entertainment’s co-founder and publisher of The Stinger Report was invited to give the second-day keynote presentation focused […]

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#1119 – Experience Entertainment’s Growth

The developments across the entertainment landscape were reflected in a very hectic few weeks for the industry. This sees the convergence of the market regarding mergers and acquisitions – along with the defining of new technology trends and the opportunity for the market to grow into new areas of business.   Acquisition, Mergers & Restructuring The big developments still come thick and fast, as the whole of the entertainment landscape is restructured under the continuing pressure of change sweeping the markets. One of the new trends that The Stinger Report has charted is that of “Live Play”. The growth in UFO Online services has continued apace, and one of the originators of this trend found themselves in the crosshairs. Rolling out their first internet operated crane machine (Online UFO Catcher) platform back in 2015, Netch Co., with the ‘Net Catcher’ smart […]

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#1118 – Blockchain’s Entertainment Impact

Following on the previous coverage of the Las Vegas entertainment investment, This latest part looks more at the wider implications for the business, along with the inclusion of crypto-currency investment and the use of new payments and investments in the next phase of industry growth. NFT and Blockchain in Entertainment The investment into eSports regarding gaming and blockchain interest is another facet that sees great movement. It was announced that Community Gaming had raised some $16m in a series A round of investment, led by SoftBank (through their ‘SB Opportunity Fund’). This investment is intended to see Community Gaming expand their eSports tournament gaming platform, looking to expand into markets in Latin America – the company is also looking to grow its business with a blockchain-based subscription model which includes prize payments through this platform, already comprising some 100,000 registered […]

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#1117 – Entertainment’s Immersive Drive

The 2022 March period proved a very busy time for all things to do with amusement and entertainment. Along with the Las Vegas AEI’22 trade event and Bar & Restaurant gatherings, there were several high-level seminars and conferences held during this period. We have already reported on FEU and the VR Summit, but a few days after these one of the largest events was held.  Latest FEC Bootcamp From the glitz of Vegas, we travel to Indianapolis, the home of Indy racing, and the home of Creative Works, who held their Amusement360 – an exclusive educational two-day seminar for start-ups and operators entering the FEC and entertainment space. This year’s event saw record breaking attendance, reflecting the interest that this business is generating, and a hunger for information from experienced voices. Creative Works gathered, along with a list of manufacturers […]

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#1114 – Viva Entertainment – Part 1

The start of a new dawn for coverage from The Stinger Report – and we begin with exclusive coverage of the developments and new opportunities witnessed at the gathering in Las Vegas in March. We share all the developments in this two-part report, as well as information on the other aspects that shaped the industry during this period.  Amusement Trade Assembles For the international industry, the trip to Las Vegas marked the two-year anniversary of the Global Health Crisis – and for many the first time they had been able to make the trip to the United States. The holding of Amusement Expo International (AEI’22) in Nevada marked a return to the original home of the amusement trade event and marked an important line in the sand for the return to some level of normalcy for the Out-of-Home Entertainment trade. […]

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#1115 – Viva Entertainment – Part 2

The second part of our coverage from Las Vegas and the Amusement Entertainment International (AEI) convention, and the other developments impacting the immersive entertainment scene during this period. Amusement Convention Other developers who supported the VR Summit and were exhibiting on the AEI’22 show floor included LAI Games, with the company having seen great success with their ‘Virtual Rabbids: The Big Ride’ platform, now with nearly 1,000 units in the field. The company promoting their new offer, ‘Rabbids: The Big Bundle’. Along with this success and an extensive range of new amusement and skill gaming machines on their show booth, the company also had the US appearance of ‘Asphalt 9 Legends Arcade’ – the WAHLAP title developed by Gameloft that is represented by LAI in the Western market. On display was both the 5D deluxe motion version and the standard […]

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#1116 – Immersive Facility Investment

While compiling the exclusive coverage during AEI’22 and Amusement360 (coming soon), information was also collected on the latest facility developments. This included a first look at those sites in Las Vegas, as well as news of other projects in development internationally.  Visiting the AREA One of the important ventures visited during the Las Vegas stay was AREA15 – the self-styled world’s first purpose-built immersive entertainment district, offering live events, distinctive attractions, interactive art installations, extraordinary design elements, and hospitality. It was revealed that the venue has seen some 2 million visitors in its first year of operation and has won several audience awards for its mixture of entertainment and art installation. The space has been selected well outside of the main strip area of the casino and resort Mecca – the nondescript warehouse district has been transformed into an entertainment […]

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#1113 – Continued Growth of Digital to Physical Entertainment

The build-up before the mad rush of American trade conferences and physical shows continued, with some momentous and important developments shaping the amusement and attraction landscape – and beyond into the immersive entertainment sphere. We cover news of major changes within the troubled London Resort planning, the developments at the vast Mobile World expo, and the continued mergers and acquisitions across the digital landscape. Attractions & Resorts While EAG previously had close affiliations to the attraction scene, this year’s event was more focused on amusement and gaming. But there were developments in the theme park sector in the UK, which impacted the market while the London show was taking place. The latest major impact hit the troubled London Resort Company Holdings (LRCH) theme park project, just as February ended. It was first broken by the Daily Mail news group that […]

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#1112 – Return of Physicality for Trade – Part 2

Returning to our extensive coverage of Entertainment Attraction & Gaming Expo (EAG’22) we look at the other elements that are shaping the amusement and entertainment experience. With the conclusions of this return to a physical trade gathering – and the issues shaping the industry.  Frictionless EAG saw the largest gathering of e-Payment systems for the FEC and Adult Entertainment Center (AEC) businesses in recent years – showing the establishment of this payment infrastructure in the modern market. The BANDAI NAMCO Amusement booth represented Embed and their latest range of platforms and applications, including a new kiosk.  Nayax and their operation Tigapo showed off their e-payment platform, readers, and apps. Focused on street routes, malls and FEC, the company is supporting the latest smart apps such as Apple Pay and others. Another prominent developer of smart payments for amusement consideration was […]

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#1111 – Return of Physicality for Trade – Part 1

We see the return of physical amusement and entertainment trade events, and the London show starts the ball rolling – charting the new trends and some interesting developments in the international, as well as local, scenes. Entertainment Attraction & Gaming Expo (EAG’22), following postponement from its usual January fixture for obvious reasons, saw the event taking place at the beginning of March, now falling into a crowded picture of events only a few weeks before the US amusement and hospitality trade shows. Amusement BANDAI NAMCO Amusement Europe (BNAE) – we are just about to see the parent company in Japan updating their branding (expected to be reflected across the divisions). While no new videos were on display, the BNAA had developed the ‘PAC MAN Power Pellets’ redemption machine (a joint venture between UNIS and BNAA), which was on show fresh […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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