Blog

Results 31-41 of 111 remove Page 4 of 12

trending_flat

#1189 – Amazing Attractions Extravaganza! Part 5

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying. Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In the fifth part, we conclude the new amusement releases, and then look at the new developments the show threw up for the industry. Continuing New Amusement Opportunities Turning to Andamiro USA – as come to be expected, a slew of IP laden prize and redemption properties. New releases included ‘SuperStar2’ – a new prize merchandizer machine, the latest in a trend for amusement vending (Vendortainment), with a proven formula in […]

trending_flat

#1188 – Amazing Attractions Extravaganza! – Part 4

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying. Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this fourth part, we look at Sim Racing, and the Race Center scene’s impact on the industry, and the first part of new Amusement business revealed at the show. Start Your Engines An aspect of the competitive social element is that of competition between players in tournaments and championships. One of those aspects of the eSports scene that has seen the greatest growth has been that of digital […]

trending_flat

#1187 – Amazing Attractions Extravaganza! Part 3

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying.  Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this third part, we look at Active Play, AR and Robots, as well as the new trends presented to the business, as with Social Entertainment. Let’s Get Physical The other major trend in the technology sphere seen at IAAPA’23 was a strong show of “Active Gaming” providers. Many of the Immersive enclosures could be described as active, and supporting this was exhibitor Valo Motion celebrating a wholly active […]

trending_flat

#1186 – Amazing Attractions Extravaganza! Part 2

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying.  Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this second part, we look at VR and the mix of Arena systems presented to the business. All the Fun of the Arena One of the popular presentations at the show was from Creative Works, once again creating a great buzz on their spiralling booth (which some nicknamed “candyland”), as the company presented a wide variety of VR, amusement, and LBE attractions. The big focus was ‘Limitless VR’ […]

trending_flat

#1185 – Amazing Attractions Extravaganza! Part 1

The need to gain an idea of the impact on the industry that new trends and investments are having can be best achieved on the show floor of the big conventions. And nothing is bigger than this November trade event. We evaluate the highs and lows with a detailed six-part report. Show of Shows! The amazing 105th anniversary of the International Association of Amusement Park and Attractions European Expo (IAAPA’23), saw the Orlando County Convention Center (OCCC) play host to some 1,147 exhibitors – representing what some reported as over nine miles of aisles to traverse. All this, as well as a record number of conference sessions. The event was in support of the IAAPA trade association of some 6,000 memberships of executives, designers, consultants, and operators across the international parks, resort, attraction, amusement, and entertainment facility landscape. It was […]

trending_flat

#1184 – Consuming New Entertainment!

Just before we are inundated by exclusive coverage of the trends and developments from the Orlando show floor with IAAPA 2023 – and we turn to developments in the consumer VR and IP scene with serious ramifications to the amusement and attraction scene.  Consumer VR Reality While we ready for IAAPA’23, and a show floor populated with successful commercial VR, we consider the following question: what about home VR, and its possible impact?  It has been reported by numerous sources that expectations for sales of consumer VR headsets have not been met. The reality of the high expectations of millions upon millions of sales of the current phase of VR headsets have not materialized – many are now feeling they were overly optimistic, if not delusional.  The highest selling consumer VR headset has been seen as the Meta Quest 2 […]

trending_flat

#1183 – Momentum in Entertainment Landscape

Leading up to the momentous 105th anniversary of IAAPA Expo in Orlando, in a matter of days, there are some developments and new trends to squeeze into our coverage before the mammoth task of reporting from the vast Orlando show floor and gathered exhibitors. This Report looks at the key operator-based trends and developments seen in the market.  Competition and eSports In the month of October, which saw the holding of the Global Game Expo (G2E) in Vegas, developments emanated from the event that mirrored other reporting.  G2E attracted some 25,000 attendees to see over 350 exhibitors, with the impact of changing conditions in the eSports sector being felt with more developments. Thanks to the news-site Sharpr, a rundown of the vibrations rocking the market was able to be obtained.  Lunchbox, (the subsidiary of Real Luck Group) announced the suspension […]

trending_flat

#1182 – Compelling Immersion Showing! Part 3

In concluding our extensive coverage of the crowded and record-breaking International Association of Amusement Park and Attractions European Expo (IAAPA-EU’23), we zero in on the growing trends that are shaping the modern amusement and attraction landscape. Active Entertainment Seen across the show floor, jumping around within an immersive enclosure offers a glimpse of “Active Entertainment” (also referred to in some sectors as “Active Social Play”) – which is a trend that has also seen continued investment. The interest in active citizens addressing health concerns following lockdown have also linked to the growth of “eXergaming” as a saviour to the slowdown in the fitness and gym industry.  Bringing examples of active entertainment to the Vienna show floor were exhibitors led by Valo Motion. Crossing the MR boundaries, the company showed their continued market penetration with their highly active and attractive platforms, […]

trending_flat

#1181 – Compelling Immersion Showing! Part 2

Continuing our extensive coverage of the crowded and record-breaking International Association of Amusement Park and Attractions European Expo (IAAPA-EU’23). In this second part, we continue to report on the trend of VR and other immersive investment on display. VR Attractions The application of this immersive tech into experiences was represented through “VR Attractions” – taking the mid-scale and large-scale attractions into the VR realm. The use of VR in attractions was seen on the Moviemex3D booth, with the company operating a two-seat motion variant of their ‘Flying Theater’ – running custom content created by the company ‘7 Wonders’. Also on booth was a demonstration of their ‘VR Labyrinth’ enclosure experience – players moved through various virtual spaces, with effects like wind, heat, and floor vibration, to achieve a compelling and small footprint virtual adventure. Both systems were running on PICO […]

trending_flat

#1180 – Compelling Immersion Showing! Part 1

We see a crowded period of international shows and trade events following the holiday hiatus. This latest coverage breaks down these events and the trends that emerged or grew during them, along with the appearances of latest technology which are shaping the market.  Asian Trade Investment A packed selection of Asian events saw the holding of the Tokyo Game Show (TGS’23), organized by the CESA and promoting a strong social media element for the pivotal Japanese game festival. There was a major showing from publishers such as Square-ENIX, as well as a conjoined booth for SEGA/Atlus, to name some of the standout highlights. This consumer game show also revealed some of the realities to the last penetration of VR into the consumer scene. One of the last of the territory’s shows for the year, GTI Asia China Expo celebrated the […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

Get Updates and News Alerts

Get notified when we drop new episodes of any of our vodcasts and any general updates going on over at The LBX Collective.

0%

Login to enjoy full advantages

Please login or subscribe to continue.

LoginRegister

Go Premium!

Enjoy the full advantage of the premium access.

Login

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation