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Only Murders in the Building Escape Room, Fortnite’s Holocaust Museum and the Nitty-Gritty of Vending Machines

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Get ready to rethink your approach to location-based entertainment as we explore the game-changing strategies used by industry leaders. Discover how the concept of scarcity and the popularity of shows like Only Murders in the Building are reshaping the escape game landscape. Plus, we delve into Fortnite’s innovative approach to preserving history, with their integration of a Holocaust museum into their platform.

But that’s not all – we’re also diving into the financial nitty-gritty of vending machines. Beyond the cost of buying and stocking the machine, we consider credit card fees and the potential loss of upsell opportunities. More than just a revenue stream, we’ll show you how these machines can actually enhance the guest experience with some clever placement strategies. And of course, we’d love for you to join the conversation on our LBX Collective Discord channel. This is an episode you won’t want to miss!

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The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

Get notified when we drop new episodes of any of our vodcasts and any general updates going on over at The LBX Collective.

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