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Kevin Williams

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#1130 – Party Time for Entertainment

The new investment in social entertainment is supported by a trade gathering that reflects the secondary spend in the scene for private event hire. Meanwhile, at the same time, a Japanese concept looks to establish a footing in the Western market with capsule toy vending’s appearance in the States. The need to establish a brand sees the return of some previously closed entertainment venue operations under new management, while the investment and acquisition fever continues across the trade.  The Hidden Business of Social The move by the amusement and entertainment sector to a cashless model brings more benefits than just a convenient spending infrastructure. The ability of the latest ePayment platforms includes their companion elements of online registration, allowing a greater private hire component to the entertainment venue business – be this the hiring of party rooms, or group hires […]

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#1129 – Summer Sun For New Amusement

While many shelter from the summer heatwave, and the dreams of vacations define the thinking of many executives, innovation and investment still drive the entertainment scene at a pace. The holding of a hybrid (online) Chinese amusement trade event reveals the continued investment from this market into innovation, while we see new releases from Western manufacturers. All this, as Social Entertainment continues its growth as a dominant force in the sector.  Chinese Amusement Rundown Following on from our International Bowl Expo (IBE) 2022 coverage, the state of Chinese amusement development had been touched on, but now can be explored in detail. Taking place only a few days after IBE’22 was the 2022 Asia Commerce & Recreation Expo (ACRE). It was held as a virtual trade event, acting as a hybrid gathering for the Chinese market still being impacted by the […]

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#1126 – Entertainment – After The Storm!

During the hardest days of the Global Health Crisis and the industry-wide lockdown, The Stinger Report publisher attempted to search out positivity in the face of growing gloom and doom. And so was born the occasional #AfterTheStorm social media feed, and hashtag. Now two-years since the last post, and it would seem fitting to take stock of what the “New Normal” of the Out-of-Home Entertainment sector has become, and some trends and issues shaping the landscape ahead. The Road Well Travelled The COVID conditions, for many amusement businesses, were grim during the early part of the lockdown and pandemic market. The need to depend on Governmental support was felt by many, and the inability to generate revenue hit hard at many corporations. Once reopened, the needs for strict hygiene and operational guidelines added even more pressure on operations, compounded by […]

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#1125 – Entertainment Embraces New Trends

During these challenging times, the investment in new trends is pivotal to the survival of many businesses. The vacuum created by the current business pressures sees the inclusion of Drones and Robots into the entertainment mix, from delivery to gaming. While at the same time, investment in VR into the Japanese amusement scene is rethought, while others double down on the possibilities to greater revenue this business has to offer. The #RobotsAreComing Many of you who follow our social media feeds, as well as our coverage in The Stinger Report, will be aware of the growing trending topic of the deployment of robotic and autonomous systems into the retail, hospitality and even entertainment sector. Having been in development for many years, a combination of staff shortages and the Global Health Crisis has seen an increased investment in the use of […]

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#1123 – Digital to Physical Revolution Continues

The investment and acquisition spree continues with a brand-new Live Entertainment space revealed. All this and an explosion in interest in immersive entertainment underpinning facility opening, from active flying simulation and Free-Roaming VR experiences. With the technology being applied across attractions and Artainment.  Facility News Just some weeks after we confirmed that Two Bit Circus was working on their second “micro-amusement park” facility to open in Dallas, TX, it was announced that the company had been acquired, for $50m (in stock), by Alpine Acquisition Corporation – a Nasdaq listed special-purpose acquisition company. This is part of a move to acquire two conference hotels from Atrium Hospitality L.P. (located in Denver, CO and Stamford, CT) for $65m. The plan will see these 739-room hotels converted into experiential entertainment and gaming properties under the new ‘Reveler’s Resort’ brand. The combined operations, named […]

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#1124 – Immersive Entertainment’s Continued Momentum

An overcrowded few weeks continues for the LBE, amusement, and technology sectors, with the latest development shaping facility business investment and acquisition. We see the holding of one of the largest AR and VR technology conventions, and the beginning of summer is marked by the holding of the first in a long-time physical UK amusement distributor gathering.  Facility Chains Invest to Stay Relevant The momentum in the location-based entertainment scene has gathered more pace (if that was possible), with several new developments revealed. The end of the Licensing Expo saw announcements ranging from the launch of the new ‘Nerf Action Xperience’ from Hasbro, and the ‘Mattel Adventure Park’. But these were just the start of several new developments revealed. One of those marked the latest “dipping of the toe” by the largest entertainment operation, Walt Disney Corporation, into the LBE […]

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#1120 – Active Entertainments Showcase

A condensed entertainment trade season continued as we passed Easter and started to prepare for the first full entertainment and vacation period in some time. The trade reflected this with major developments internationally, including more trade gatherings and ongoing market restructuring. Fun and Games in the North The importance of supporting the entertainment Northern Powerhouse outside of the UK capital was reflected with the holding, in April, of the InterFun Expo (InterFun’22) in Leeds, UK. Organized by publishers InterGame, the event returned to a physical show, and gathered a selection of leading entertainment developers, service providers and distributors. The event was opened by the Blackpool Pleasure Beach attraction’s deputy managing director. The show floor was also supported by a two-day conference session. Spider Entertainment’s co-founder and publisher of The Stinger Report was invited to give the second-day keynote presentation focused […]

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#1119 – Experience Entertainment’s Growth

The developments across the entertainment landscape were reflected in a very hectic few weeks for the industry. This sees the convergence of the market regarding mergers and acquisitions – along with the defining of new technology trends and the opportunity for the market to grow into new areas of business.   Acquisition, Mergers & Restructuring The big developments still come thick and fast, as the whole of the entertainment landscape is restructured under the continuing pressure of change sweeping the markets. One of the new trends that The Stinger Report has charted is that of “Live Play”. The growth in UFO Online services has continued apace, and one of the originators of this trend found themselves in the crosshairs. Rolling out their first internet operated crane machine (Online UFO Catcher) platform back in 2015, Netch Co., with the ‘Net Catcher’ smart […]

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#1118 – Blockchain’s Entertainment Impact

Following on the previous coverage of the Las Vegas entertainment investment, This latest part looks more at the wider implications for the business, along with the inclusion of crypto-currency investment and the use of new payments and investments in the next phase of industry growth. NFT and Blockchain in Entertainment The investment into eSports regarding gaming and blockchain interest is another facet that sees great movement. It was announced that Community Gaming had raised some $16m in a series A round of investment, led by SoftBank (through their ‘SB Opportunity Fund’). This investment is intended to see Community Gaming expand their eSports tournament gaming platform, looking to expand into markets in Latin America – the company is also looking to grow its business with a blockchain-based subscription model which includes prize payments through this platform, already comprising some 100,000 registered […]

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#1117 – Entertainment’s Immersive Drive

The 2022 March period proved a very busy time for all things to do with amusement and entertainment. Along with the Las Vegas AEI’22 trade event and Bar & Restaurant gatherings, there were several high-level seminars and conferences held during this period. We have already reported on FEU and the VR Summit, but a few days after these one of the largest events was held.  Latest FEC Bootcamp From the glitz of Vegas, we travel to Indianapolis, the home of Indy racing, and the home of Creative Works, who held their Amusement360 – an exclusive educational two-day seminar for start-ups and operators entering the FEC and entertainment space. This year’s event saw record breaking attendance, reflecting the interest that this business is generating, and a hunger for information from experienced voices. Creative Works gathered, along with a list of manufacturers […]

The brainchild of two location-based experience enthusiasts, Christine Buhr and Brandon Willey, the LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas.

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