The LBX Show #71 – Victorian Social Entertainment, PopStroke issues & more!

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The LBX Show
The LBX Show
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Sponsored by Intercard!
Sponsored by Alan-1!

On this week’s show we break down what’s working right now in location-based entertainment, from a coin-op barcade model that avoids the free-play trap to new venue concepts that actually stand out. Then we zoom out with openings, closures, and a practical way to measure marketing performance that goes beyond clicks and even beyond revenue.

• coin-op barcade economics that drive repeat play without token friction
• why unlimited free-play arcade bar models keep failing
• quick hits on award-winning FEC and arcade concepts with strong food and beverage
• a Victorian-themed competitive socializing venue built around analog games and booth play
• major openings across markets including active entertainment, VR, and darts concepts
• notable closures and what they reveal about sustainability and positioning
• market capture as the core metric, using drive-time mapping, competitor audits, and zip-code analysis
• using Google reviews, on-site visits, and ad libraries to infer competitor demand

About the author

Brandon Willey

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The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.

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