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The LBX Show #92 - Rerun: Annual Predictions Episode 2026!
"Sound Off" with Kevin Williams Episode 116 April 7, 2026
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Sponsored by Intercard!
Sponsored by Alan-1!
On this week’s show we track the biggest moves reshaping location-based entertainment, from interactive LED game floors becoming real anchor attractions to the messy economics forcing operators to rethink what actually drives repeat play. We debate IP-led growth, VR’s latest shakeout, and why better enclosures, better content, and better ops discipline matter more than hype.
• illuminated interactive floor systems shifting from add-on to headline attraction
• vendor consolidation risks around reliability, content libraries, and enclosures
• NEOM pullback and potential ripple effects across Middle East leisure projects
• regional show delays and why local events still matter for market support
• Dave & Buster’s declines, back-to-basics push, and exclusive game strategy
• limits of relying on film and streaming IP without strong gameplay
• Disney and Epic Games acquisition rumor, Fortnite, and Unreal Engine leverage
• celebrity brand fragility through the PopStroke and Tiger Woods situation
• leadership changes at TEG and expansion positioning across global venues
• VR closures including Rec Room and Control V as a warning on gen-one stagnation
• Sandbox pivot toward immersive adventure content and edutainment-style formats
• Netflix out-of-home momentum with the Black Mirror immersive experience
• Barbie Dream Fest backlash and the need to police low-quality “experiences”
• Cloud Play, QR payments, AI optimization, and dynamic pricing possibilities
• portable arena VR and the next push toward standardized XR deployments
"Sound Off" with Kevin Williams September 8, 2026
"Sound Off" with Kevin Williams September 1, 2026
"Sound Off" with Kevin Williams August 25, 2026
"Sound Off" with Kevin Williams August 18, 2026
"Sound Off" with Kevin Williams August 11, 2026
The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.
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