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Stinger Report

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#1191 – Consumer Electronics Big Bang!

As we start 2024, the entertainment and technology landscape is front and center with developments from the largest of the consumer electronic events, along with developments in the scene targeting this major media event. The Stinger Report is one of the few from the sector with a presence at the event, to collect the trending developments related to our industry. Consumer Electronic's New Year Blowout The year starts with a gaggle of entertainment and technology events, one of the pivotal being the Consumer Electronic Show (CES). Owned and produced by the Consumer Technology Association (CTA), the event saw some 3,500 exhibitors filling the Las Vegas west hall and numerous hotel suites, attracting an expected 130,000 attendees. The event offers consumer electronics, automotive and new technology trends, and has become a barometer of the year ahead. The drive to establish a believable business model for […]

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#1190 – Amazing Attractions Extravaganza! Part 6

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying. Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this sixth and final part, we conclude looking at the news and developments the show threw up for the industry. XR Driving the Next Phase It would be impossible to circumnavigate the IAAPA’23 show floor without being struck with the reality that XR has defined the future of the business. Be it Gamification, Immersive Attractions, or the deployment of VR, the Extreme Reality landscape is driving the latest […]

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#1189 – Amazing Attractions Extravaganza! Part 5

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying. Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In the fifth part, we conclude the new amusement releases, and then look at the new developments the show threw up for the industry. Continuing New Amusement Opportunities Turning to Andamiro USA – as come to be expected, a slew of IP laden prize and redemption properties. New releases included ‘SuperStar2’ – a new prize merchandizer machine, the latest in a trend for amusement vending (Vendortainment), with a proven formula in […]

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#1188 – Amazing Attractions Extravaganza! – Part 4

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying. Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this fourth part, we look at Sim Racing, and the Race Center scene’s impact on the industry, and the first part of new Amusement business revealed at the show. Start Your Engines An aspect of the competitive social element is that of competition between players in tournaments and championships. One of those aspects of the eSports scene that has seen the greatest growth has been that of digital […]

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#1187 – Amazing Attractions Extravaganza! Part 3

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying.  Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this third part, we look at Active Play, AR and Robots, as well as the new trends presented to the business, as with Social Entertainment. Let’s Get Physical The other major trend in the technology sphere seen at IAAPA’23 was a strong show of “Active Gaming” providers. Many of the Immersive enclosures could be described as active, and supporting this was exhibitor Valo Motion celebrating a wholly active […]

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#1186 – Amazing Attractions Extravaganza! Part 2

For those who attended the show floor, the majority were wedded to their respective booths, or only able to gather a snapshot of trends spread over a handful of booths over the four days of hectic conference, show floor, and partying.  Luckily, The Stinger Report, supported by our affiliates, was able to gather its usual detailed and exclusive rundown of key trends and developments on and off the Orlando trade floor. In this second part, we look at VR and the mix of Arena systems presented to the business. All the Fun of the Arena One of the popular presentations at the show was from Creative Works, once again creating a great buzz on their spiralling booth (which some nicknamed “candyland”), as the company presented a wide variety of VR, amusement, and LBE attractions. The big focus was ‘Limitless VR’ […]

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#1185 – Amazing Attractions Extravaganza! Part 1

The need to gain an idea of the impact on the industry that new trends and investments are having can be best achieved on the show floor of the big conventions. And nothing is bigger than this November trade event. We evaluate the highs and lows with a detailed six-part report. Show of Shows! The amazing 105th anniversary of the International Association of Amusement Park and Attractions European Expo (IAAPA’23), saw the Orlando County Convention Center (OCCC) play host to some 1,147 exhibitors – representing what some reported as over nine miles of aisles to traverse. All this, as well as a record number of conference sessions. The event was in support of the IAAPA trade association of some 6,000 memberships of executives, designers, consultants, and operators across the international parks, resort, attraction, amusement, and entertainment facility landscape. It was […]

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#1184 – Consuming New Entertainment!

Just before we are inundated by exclusive coverage of the trends and developments from the Orlando show floor with IAAPA 2023 – and we turn to developments in the consumer VR and IP scene with serious ramifications to the amusement and attraction scene.  Consumer VR Reality While we ready for IAAPA’23, and a show floor populated with successful commercial VR, we consider the following question: what about home VR, and its possible impact?  It has been reported by numerous sources that expectations for sales of consumer VR headsets have not been met. The reality of the high expectations of millions upon millions of sales of the current phase of VR headsets have not materialized – many are now feeling they were overly optimistic, if not delusional.  The highest selling consumer VR headset has been seen as the Meta Quest 2 […]

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#1183 – Momentum in Entertainment Landscape

Leading up to the momentous 105th anniversary of IAAPA Expo in Orlando, in a matter of days, there are some developments and new trends to squeeze into our coverage before the mammoth task of reporting from the vast Orlando show floor and gathered exhibitors. This Report looks at the key operator-based trends and developments seen in the market.  Competition and eSports In the month of October, which saw the holding of the Global Game Expo (G2E) in Vegas, developments emanated from the event that mirrored other reporting.  G2E attracted some 25,000 attendees to see over 350 exhibitors, with the impact of changing conditions in the eSports sector being felt with more developments. Thanks to the news-site Sharpr, a rundown of the vibrations rocking the market was able to be obtained.  Lunchbox, (the subsidiary of Real Luck Group) announced the suspension […]

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#1182 – Compelling Immersion Showing! Part 3

In concluding our extensive coverage of the crowded and record-breaking International Association of Amusement Park and Attractions European Expo (IAAPA-EU’23), we zero in on the growing trends that are shaping the modern amusement and attraction landscape. Active Entertainment Seen across the show floor, jumping around within an immersive enclosure offers a glimpse of “Active Entertainment” (also referred to in some sectors as “Active Social Play”) – which is a trend that has also seen continued investment. The interest in active citizens addressing health concerns following lockdown have also linked to the growth of “eXergaming” as a saviour to the slowdown in the fitness and gym industry.  Bringing examples of active entertainment to the Vienna show floor were exhibitors led by Valo Motion. Crossing the MR boundaries, the company showed their continued market penetration with their highly active and attractive platforms, […]

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.

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