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The LBX Show #92 - Rerun: Annual Predictions Episode 2026!
Entertainment Social Arena Kevin Williams September 16, 2025
This second report highlights the rapid growth of retro social entertainment venues globally, including new “BarCades” and arcades across North America, Europe, and Australia. Key trends include a surge in diverse operators, the challenge of sourcing vintage hardware, and legal issues surrounding IP and emulation. Hospitality venues are integrating retro gaming with food and beverage offerings, boosting profitability. The market is driven by nostalgia, but sustainability depends on effective business models—preferably pay-to-play—to ensure repeat patronage. Investors should monitor market consolidation, hardware sourcing challenges, and evolving legal landscapes, as the retro arcade sector shows significant growth potential but faces operational hurdles.
Concluding this look at the development of new social entertainment venues best described as “BarCades” or “Retro Arcades”. With this final part we look at the new entrants, and those issues that defining and drive, or hinder, their future business success.
The market is littered with new hopefuls into the crowded waters of retro social entertainment. A maelstrom of different passion projects and serious entrepreneurs. These scrapping individual projects are erupting like mushrooms and are difficult to chart, forcing us to only be able to report on a handful. All with aspirations to grow in the rich medium of social entertainment.
Not to be confused with the previous coverage of Continue Arcades in the UK. This time in the American market, Continues Arcade – opened in Alexandria, Virginia – the facility comprises 50 amusement pieces along with F&B – machines running on tokens. Tilt Beachcade – opened in Statesville, North Carolina, with a beach-themed arcade bar, comprising pinball, crane games and skee-ball. The owners promoting a “laid-back beach vibes” meets retro arcade nostalgia. Also not to be confused with the previous reporting – the GameOn! chain, with two venues in the New York area, embracing game retailer and an amusement hang-out.
Clustering in Oregon we have three new retro arcade venues, first with uniquely named The Fixin’ To, opened in Portland, Oregon – the 2,000-sq.,ft., facility comprising retro amusement machines and pinball tables, along with a cocktail bar – branding itself as a respectable dive bar pivoting hard on the zeitgeist of retro nostalgia. While fellow Oregon operation called Back to the 90’s, opened in Corvallis – the facility comprising retro and modern amusement machines. Rolling out its installation in two phases, the second of which will see the pinball machine deployment. While the third entrant into these crowded waters, is The VAULT Entertainment Center, opening in Myrtle Creek. This new 80s and 90s-themed arcade operates on a $12 wristband admission. Branded as the ultimate blast from the past arcade. It will be interesting to follow the progression of these Oregon sites. While we see other States clustering venues such as in California, Texas and Florida.
For example, in the Golden State of California, and we see new retro venue Mission Arcade reopened in San Francisco – the facility comprising 20 classic video games and amusement pieces, along with a bar. Currently operated as a private event space for hire, though is moving towards a public model. Also, in the city has opened the uniquely named Next Door – a new arcade bar, and entertainment venue offers guests a range of cocktails and beers to enjoy while playing a selection of arcade games. This feeling less than a retro throw-back but offering amusement in a hospitality mix. And then we have I Got Next opened in Long Beach – the center offers guests a chance to play, buy repaired and restored retro games, while also offering sales, trade-ins and repairs for collectors. Not a retro arcade with hospitality currently, but more a hub for the collectors and players to gather.
And the North American list continues with new sites like The Circuit Arcade Bar – holding their grand opening in Jacksonville, Florida – the entertainment space comprising some 30 retro and new games are included in the 2,600-sq.,ft,. space. Which use to be a music venue, the arcade is run as a Quarters to play operation. Pickers Retro Games and Gear –opened in Benton, Arkansas, offering console gaming, pinball and amusement games, the operation running an admission free-play model at a $15 price point. Rift Arcade – opened in Biddeford, Maine, a facility holding 40 classic arcade pieces, along with modern amusement and redemption. The operation has a menu that includes elevated versions of true 90’s kid’s staples such as Mac & Cheese, and the like. We also have Shy Guys Coffee-R-Cade – opening in Royersford, Pennsylvania, with a retro arcade mixed with a café presenting over 25 retro amusement machines – a unique coffee and hand-crafted cocktail lounge approach to the retro bar with sharable menu. And there is Silver Ball Social Club – opened in Vancouver, Washington – the facility comprising over 35 pinball tables focused on the pintable experience wrapping their guests within a unique lounge environment filled with vintage tables, along with a live DJ.
While not an exhaustive list, while focusing on the hospitality entertainment approach, special mention needs to go to venues such as Headquarters in Chicago, with some 70 vintage games and strong beercade aesthetic. Or Ohio’s Level One Bar + Arcade with over 30 retro arcade machines celebrating having started back in 2015. Along with the rebranded ENTERRIUM in Schaumburg, Illinois, the 42,000-sq.,ft., social gaming lounge has established an “Old School Classics” arcade zone within their vast facility, offering a retro arcade bar to the elevated dining and play venue. Previously the PAC-MAN Entertainment and Level 257 operations, acquired in 2021 by GENDA Entertainment North America, and has been made over. The YESTERcades operation comprises four venues across New Jersey represents a temple to nostalgic videogaming from the coin to the console. While in Wisconsin, there is Reboot Social, offering amusement from the classic period, served up with classic cocktails. Representing a labor-of-love from passionate collectors, the two High Scores Arcade locations in California, vintage arcade machines with food and beverage service.
The European market is also awash with new hopefuls, and we have El Templo del Arcade (The Temple of the Arcade) opened in Madrid, Spain – the relocated facility comprising a collection of classic amusement and pinball machines and a bar. While the UK is seeing its own cluster of new entrants of its own. This has included Totton Arcade – opened in Southampton – the facility comprises 35 retro amusements along with pinball machines and promotes itself as a low-cost gaming venue, charging a single session fee of £8 for an hour. While Retro Realm opened in Middlebury, Vermont, USA – old-school video arcade comprising 45 video amusement and pinball tables and F&B – with their own single session fee business. Not to be confused with The Retro Realm in Walsall, West Midlands – offering a vast eclectic mix of arcade and console gaming, with a £9 session fee, supported by food and drink, opened in 2024. And that leaves recently, Highest Score Arcade – reopened in Salisbury – another free-play amusement venue at £8 a session. With a selection of classic games, redemption, pinball and pool table, and now offering significant discounting for private parties.
Even as far as field as Australia sees its gathering of retro hopefuls, one of the latest including, Bay Arcade 2536 – opened in Batemans, New South Wales, Australia. The facility comprises several classic retro amusement machines, branded as the “ultimate gaming experience”. But also includes an extensive kids’ component with redemption. Bordering the entertainment mix now focusing many new openings. We also need to mention Pixel Bar & Café in Victoria, Australia – that offers a dedicated classic console gaming environment with cocktails.
We are experiencing hospitality venues including an amusement component to their mix. As seen with the FEC chains looking to add the Retro-boom to their balance sheet. The restaurant and hospitality scene has also witnessed that a social entertainment element flavored by Retro Gaming, is a profitable opportunity. The proven business model of the “Sports Bar” given the arcade treatment.
Japan has a continued investment in the more traditional video amusement arcade center model but has also seen the appearance of nostalgic style venues including hospitality with retro. Feedy Diner & Arcade – opened their latest store in Tokyo, Japan – the facility comprising a selection of arcade machines and offering a retro 1950’s American style diner experience. Operated by Aeon Fantasy a veteran amusement facility operator in the sector, planning a second store in this chain. This concept is focused heavily on the diner food (“Feedy”) element first, with the entertainment (“Arcade”) element second.
Other Japanese amusement operators have looked at a retro social entertainment component to their entertainment spaces. Recently we saw BANDAI NAMCO Experience roll out their upscaled, Namco Tokyo site including a neo-light themed retro arcade and bar (Play Lounge) component to their site. Another veteran Japanese amusement manufacturer and operator TAITO has rolled out their retro inspired drink, food and entertainment concept with, MEGARAGE – a hospitality space with amusement and social gaming. The corporation has also started to roll out the third in its, EXBAR chain that also embraces a highly laidback craft-beer and gaming social environment. Employing 20-tap self-service beer model with a snack food menu. Supported by a selection of curated amusement pieces.
In the Western hospitality market, we have witnessed, The Lodge of Antioch restaurant in Antioch, Illinois, with the facility opening a new ‘Retro Arcade Room’ including classic games, pinball and darts, supported by its own bar. We can expect further hospitality chains to jump on offering a retro arcade aesthetic to their dining mix – a attract and proven entertainment, as we have seen with the embracing of “Sportainment” (see our previous report on the growth in sports entertainment in social).
Where a bar must have certain beer and spirit brands available, a retro arcade seems to also have to have mainstay cabinets. A ‘Space Invaders’, ‘PAC-MAN’, ‘Defender’ and more modern ‘Mortal Kombat’ cab will be a requisite. But that leads up to the situation of realising that placing near 50-year-old antiques in a high-throughput amusement / hospitality space is a maintenance nightmare. And away from the upkeep, the reality of sourcing hardware with so many now turning to opening retro arcades bars, is becoming near impossible.
The classic and vintage video amusement fad of the 1990’s has been quelled somewhat by the popularity of “Man Cave”-scale amusement collectables, such as seen from 1UpArcade. But a hunger for original classic arcade pieces has exploded. Conventional amusement distributors have emptied their warehouses, and classic machine suppliers have increased their prices exponentially. Most of the venues discussed comprise a lineup of between 40 and 50 machines, where it has become in many cases near uneconomic to consider purchasing vintage hardware.
A vacuum has been created in the facility operation business. Those conventional amusement venues wanting to ensure supply of proven classic arcade hardware, alongside the market pull of the fad in opening Retro Arcade Bar venues. Not to mention the considerations of making those available machines more accessible for deployment. Already conversion kits are hoisted on operators to remove the antique and temperamental Cathode Ray Tube (CRT) displays for LED alternatives. The growth in repair and trading in classic video amusement, is reflected as we reported earlier about new businesses such as I Got Next opened in Long Beach, California.
One of the most challenging aspects is brand and Intellectual Property (IP) ownership and usage. Retro arcade gaming has been a ticklish subject in the traditional amusement trade, with the appearance of arcade machines offering accessible classic game titles to operate in new cabinets. These machines mostly employing ripped ROM images of the original classic games. And receiving legal sanction from the law full owners of these games, blocking all counterfeiting. BANDAI NAMCO Amusement one of the few that offers legal modern interpretations of their classic library of games (‘PAC-MAN Pixel Bash’), highly policed against copies. How supply will keep up with demand for “new” classic game titles – legally – will be a challenging aspect of this market if it is to continue to grow.
As with all new fashions, the boundaries are pushed, if not completely crossed. As we previously stated, the deployment of classic videogame consoles and their titles into the new mix of Retro Arcade has gained momentum, as the nostalgia and popularity of these systems vives with the popularity of video arcade gaming. Venues creating “gaming bays” where groups of patrons can play on large screen selected consoles and their titles. Either from actual vintage hardware and cartridges, or from MAME (Multi-Arcade Machine Emulator) based PC gaming terminals. Such is the power of the MAME community that vast libraries of popular and obscure video game titles are now accessible.
As we report, most Retro Arcade facilities listed all use authentic video amusement hardware, not emulating the experience. But regarding the console gaming scene – there is a split between actual machines and actual cartridges and disks. And those venues that favor avoiding the hassle of hooking up a (in some cases) forty-year-old temperamental game console to the latest flatscreen display, revert to employing emulation. The consumer and amusement manufacturing trade have clearly disapproved of MAME, as a free and open-source application has sailed close to the wind. The association of supporters have arguably salvaged millions of games from oblivion, curation abandoned by their developers and publishers – who only now see the value in vintage game history.
As more Retro Arcades employ console gaming within their commercial business, they will now fall under the watchful eye of some of the largest and most litigious videogame corporations. One of the most popular libraries of vintage videogaming being that of Nintendo. And already the behemoth Japanese corporation has started to flex at the use of its brand and IP by third parties without permission in marketing and promotion. Retro Arcades including images of characters from games in menus and marketing seeing the videogame giant push back. It is expected as this market gains momentum and popularity that further pushback, and even legal action will be seen against those using unapproved game libraries and those promoting certain IP.
This finally leads us to the inevitable observation. Can all these new venues survive in a crowded and complicated social entertainment landscape?
As we proposed previously, these venues fall into two categories of labor-of-love or hardnosed business development. In some cases, the operators are more focused on what they want to create than how they will fund it. This brings us to the best business model – the offering of a “Pay-to-Play” coin or token model, or the “Admission” free-play approach. For those that work in amusement, especially maintaining vintage hardware, the rigors of free-play determinate equipment, and many of the classic videogame’s playability is not suited to a free-play model. The feeding of credits to clear levels better engenders play, than an infinite number of play attempts.
This fact is missed my many entrepreneurs when favoring a free-play model with classic arcade machines and can result in a drop off in player interest to keep returning. The social entertainment element is one factor in generating repeat visitation to retro venues, but the failing of the entertainment mix requires continuous rotation of machines that can be laborious, and some operations neglect. A single-entry fee model with machines turned to free play, may work in the short term but could be a road for disaster concerning longevity in patron support. Likewise, the maintenance of hardware be they in free-play or coin-usage could also make profitability prohibitive unless operated across a large chain of stores. Currently the “Cocktails-drive-the-Gaming” in the revenue model, but a profitable mix in business will have to be found if this trend is to continue.
Finally, we see a sector of the social entertainment market that is growing exponentially, with strong popularity from a diverse market. A true definition of social engagement and feeding off the zeitgeist for classic video games, Japanese culture and retro-revival. One issue to this growth now being if we are about to be inundated with individual Retro Arcades; or will a clear market leader take control of the market. Can a business model address the needs of revenue and enjoyment, where are the games coming from to feed this hunger, and will they be able to skirt the branding legality needed.
This looks to be a very interesting market to keep on our radar and be assured we will be returning to developments impacting it.
The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.
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