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The LBX Show #92 - Rerun: Annual Predictions Episode 2026!
Entertainment Social Arena Kevin Williams July 21, 2026
The UK social entertainment sector’s dynamic growth, exemplified by high-profile launches and increasing investment in immersive venues and competitive socializing concepts across London and Manchester. Key developments include London’s immersive experience hubs like Venue Picadilly Lights and new venue Poolhouse, backed by significant funding, and the expansion of brands such as Fogg’s Social and the collapse of Layered Reality experiences. Despite sector volatility, with some venues closing, the focus on private party hire and corporate events remains strong, offering new revenue streams. Emerging trends include phygital environments, gamification, and tech-infused social venues, underscoring the sector’s innovation and investment potential.
The interest in the home-grown UK success story of Competitive Socializing was well illustrated this year, with several high-profile launches, along with a growing investment call towards developing new operations. This first part of our coverage looks at some of the major developments charted in this territory.
Starting in the capital of the country, and the publisher of the Entertainment Social Arena (ESA) was invited to host a Roundtable session during London Experience Week (LXW) 2026, during May, organized by the World Experience Organization, with support from ExperienceUK. The gathering seeing 750 senior leaders, operators and creators from 40 countries attending seminars and site visits in the capital. LXW representing a chance to share developments and ideas in the immersive experience economy, with in the UK alone reached £134bn in revenue last year.
ESA was invited to host “Roundtable: Swinging London | What We Can All Learn From Competitive Socializing”. Planned as a thought-provoking session that would usher the growth of social entertainment into the experience economy and illustrate the near “Silicon Valley” explosion of venues opened in London. Using the capital as the Petre dish for the future development and innovation of this aspect of entertainment and hospitality into the urban mix.
Along with ESA publisher KWP, hosting the session and giving an overview of the social entertainment landscape, the other two panellists were the creative vision behind the Gameshow Live concept – who also comes from an extensive background in launching Competitive Socializing ventures. And the co-founder of Inception Group, who have entered the sector with the launch of ‘Mr. Fogg’s Social’, a new competitive socializing lounge supporting an existing bar, with plans to roll out across the bar chain. A packed audience listened to the round table discussion, touching on the current and future opportunities of this aspect of the experience economy. Along with discussing the issues of oversaturation in the London area, and the need for those chains that can survive to drive innovation such as gamification linked to repeat visitation.
Other interesting sessions included one on “The Transformation Economy” from co-author of the groundbreaking book Experience Economy, looking at the driving investments in immersive entertainment. Another Roundtable, this time asking the question “Have We Cracked the Formula for Profitable LBEs?”. While another session entitled “High Tech, Low Tech, No Tech: Lessons Learned From 800+ Immersive Experiences” looked at the correlation between technology and quality in immersive experiences. This is just a taste of the three days of intensive sessions that supported the event.
The London Experience Week started with a launch event at ‘The Venue Picadilly Lights’ – and immersive experience venue offering multiple floors of digital environments, able to be utilized for a multitude of immersive experiences, brand promotion, and unique live performances. This is the latest of this approach to projected space environments seen across the city. Including the opening of FRAMELESS, and most recently NEON at Battersea Power Station. This new self-styled “immersive destination venue”, opened last year currently plays host to the ‘Ramses and the Pharaoh’s Gold: The Exhibition’. These “black boxes” venues offer a unique space for phygital experiences, as part of location-based immersive entertainment. And are becoming a growing trend internationally offering a new level of guest engagement, compared to more traditional gallery and exhibition presentations.
Where previously we would have seen these “digital black boxes” based only on wall and floor-based projection technology, the new generation of sites now incorporate LED wall display hardware to create the immersive environment. The Venue Picadilly Lights is an example of this new revolution in immersive display technology that will drive the next generation (“Phygital”) of location-based immersive entertainment. Comprising on one floor the latest LED wall displays, and below that more immersive projection environment, able to be used for immersive performances.
The London Experience Week, celebrating its fourth year, continued with its Safari Visits for attendees to leave the confine of the conference and go to many of the London capitals key immersive experience venues, and this included several of the immersive Black-Box sites. Such as NEON and FRAMELESS – along with Outernet and Engage Works, and with a host of other amazing venues that define the experience economy shaping the sector. As LXW was being held only a few days after CinemaCon, the comparison between the immersive projection environments from the new “black box” shared reality venues and the conventional movie theater was striking.
These Safari’s included visiting the relaunched ‘Elvis Evolution’ – the controversial experience based around the legendary performer and singer. Charting aspects of his life intermixed with AI-enhanced video and live performances and show set. The experience including a hospitality element to the immersive storytelling. Opened in 2025, the experience garnered criticism of “misleading” guests on the level of immersive technology applied in the shadow of the ‘ABBA Evolution’ holographic experience. The LXW Safari visit came as the Elvis experience owners Layered Reality had enhanced the show following its extended run to Spring 2026, LXW visiting during what had planned to be the final run of the show.
Layered Reality was also behind another of the Safari visited venues – the rebooted ‘Jeff Wayne’s The War of The Worlds: The Experience’. This live walk through of the Victorian Martian invasion based on both the music performance and sci-fi novel included extensive usage of VR technology alongside live performances and theatrical stage sets. First opened in 2019, and had seen some 300,000 guests, receiving numerous awards. This experience had also just undertaken major redevelopment to bring the show up to date and enhance the guest experience. A behind the scenes walk round was part of the Safari visit before the doors were to be thrown open.
But the volatility of this sector would be illustrated only a few days later when it was revealed that Layered Reality, (who had previously been named dotdot), had closed its offices after parent company Ellipsis Entertainment ceased trading. And so subsequently the War of the Worlds experience was closed, with the cancellation of all prior booking. The same fate had befallen the ‘Elvis Experience’ after only a nine-month run, with many customers only finding out their booking had been cancelled at the last minute. Many sources had spoken off the record regarding their surprise of seeing the Layered Reality experiences added to the LXW itinerary, as the critical situation was well known to being played out.
Attempts had been made to try and salvage the situation with reports that Jeff Wayne Music Group had tried to keep the War of the Worlds experience running attempting to cover Layered Reality staffing and operational bills, but were unable to prevail. Though at the time of writing there still seems to be plans to revive the operation and immersive experience in some form. Layered Reality had closed their previous ‘Gunpowder Plot: The Experience’ after only a few months of operation. Many feeling that the bad press and public reaction to the ‘Elvis Evolution’ experience may have been the final straw, considering the high licensing fees paid for the property.
London and the surrounding UK cities seemed to be a hub for new openings and investment during the buildup to summer and beyond. One such included the crowded Manchester scene still hungry for new social entertainment. In the UK the Printworks venue in Manchester saw its latest tenant with the opening of the ‘Gameface’ facility. A Social Entertainment nightspot that comprises the latest Competitive Socializing challenges set in a high-level bar and restaurant establishment. The facility comprises entertainment specially created by their developers offering social novelty entertainment, along with the proven favourites of AR darts and gamified shuffleboard. The Printworks venue has proven a hub for entertainment in the area, already comprising 20 bars, along with a Vue cinema. The site also has a ‘Boom Battle Bar’ and ‘Tenpin’ bowling chain rounding out a competitive socializing mix.
Speaking of ‘Boom Battle Bar’, the owners of the group – XP Factory, revealed in financial reporting that the chain had seen an 8% drop in Same-store-sales across the 30 facilities during first year 2026. The competitive socializing chain had been acquired by XP Factory in 2022 for around £17m. This decline mirrors that seen across the social entertainment sector, especially with “Eatertainment” operations. As reported in the Dave & Buster’s 4% decline, with later first quarter reporting revealing a 5.4% decline on same-store sales, much worse than previously expected. This news mirroring the Topgolf 8% decline during the same period.
This news was linked to further developments with the chain – with Boom Battle Bar Dubai announcing on social media that they would be permanently shuttering. The venue opened in 2023 was the first venture by XP Factory of the brand outside of the UK. The venue had been opened inside DoubleTree by Hilton Dubai. No official word was given regarding the sudden closure, though the recent impact of the financial reporting and a move to address expenditure must have played a part.
While discussing Dave & Buster’s and the corporation saw the latest opening of its franchise outside of the States – with Australian and Indian new venue launches. D&B opened its first northern Indian site through its franchise partner Malpani Group, in Dehli. The facility comprises some 40 amusement pieces and seems a much smaller footprint to the more familiar US layout, even the new Australian venue was a 2,000-sq.,m., venue. Some observers questioned if the new Indian initiative was actually to follow in the footsteps of the stalled SMAAASH entertainment chain, offering a strong entertainment model leaning heavily on the bar and restaurant Americana.
Another American brand looking at wider deployment, and returning to the UK, it was revealed by local media, the Birmingham area’s StarCity leisure entertainment hub was in the process of gaining permits towards opening the first UK Chuck E. Cheese. Information on the timeline for the opening of the first of the children’s entertainment pizza venues in the UK was limited at this early stage, sources suggested that a 2027 timescale was not out of the question if the correct paperwork could be precured and there were no further challenges.
Just before the big buildup for the summer season, and during May an opening of a new venue concept in London took place that the editors of the Entertainment Social Arena (ESA) were invited too. Called Poolhouse – under the tagline “Play, Compete & Connect”, the new social entertainment concept is developed by the team responsible for both the Topgolf and Puttshack concepts.
Having secured initially $34m in seed funding to launch its tech-enabled social entertainment concept, with participation from investors such as Active Partners, David Blitzer, Simon Sports, and Emerging Fund, this was an extremely high-profile new concept. Building on what was described as an AI-powered, tech-infused pool concept. The venue incorporates some 20-projection mapped AI-powered pool tables across the two floor 21,500-sq.,ft., facility. This first venue representing a £12.5m investment. Comprising two floors, including private bays and a unique ‘Queen Veras’ playing lounge for private hire. All supported by ornate bars.
What the co-founders of the concept call a “new standard for social entertainment!” – the venue is themed out to a high level, offering cocktails, and sharable menu to the players. With a minimal booking of six-players (during peak), maximum per table 15-players, and charging £14 per-player (pp), for a 1-hour game. The concept of tech-infused pool hopes to build off the draw of competitive socializing. Our observations during the visit included questions about the level of staffing, each table manned by their own member of the team explaining the games available and the ordering process. How much the actual game experience will draw a repeat audience is yet to be seen, though much is riding on the drawing power of the projection mapped pool experience.
The projection mapped table games depends on a proprietary licensed gameplay system called ‘BillyQ’ – claimed to have been six years in the making. Using computer vision and ball tracking to place the balls in the game. Games that have been developed to incorporate “the world’s first” dynamic handicapping system, allowing groups of players with differing skills to compete on a level playing field. The games we played during the visit demonstrated the mixed-reality experience, but it was difficult to see the dynamic handicapping in action due to the limitations of play time. This however was not the first projection mapped and tracked pool table system seen in the market, though one of the most ambitious.
Where projection mapped social games has found favor – as with darts, axe throwing, mini-golf, Ping pong, or in “Sportstainment” with soccer, baseball and golf. The question remained that this application seemed to not offer as compelling a draw in its play. This partly may be due to the interpretation of the tech into a pool game, as well as the limitations of using pool cues, compared to kicking a ball or throwing a dart. The site has seen interest from the local catchment, but how much of this is based on the novelty factor will have to be evaluated over coming months.
BREAKING News – While compiling this report, information was revealed that underlines the volatility of adding projection mapping to traditional games. The social entertainment chain ‘BOUNCE’ had previously launched their projection mapped Ping pong table (‘Ping Pong X’) in hopes to invigorate interest in their concept. It has now been revealed that of the three ‘BOUNCE’ venues opened, only the Battersea, London site remains. Owned by State of Play Hospitality, also behind ‘Flight Club’ and ‘HIJINGO’ is known to be restructuring its operation, building off the success of their other properties. See our following coverage of the new Roxy Ball Room venue opening for more details.
The flagship ‘Poolhouse’ location opened smack-bang in the Liverpool Street area of London, a crowded melting pot of Competitive Socializing, many brands starting within the square mile catchment – what we have nicknamed the “social entertainment Silicon Valley”. The ‘Poolhouse’ location going toe-to-toe with the likes of:
Mr. Fogg’s Social (£10pp)
Electric Shuffle (£10pp)
Players Social (£12pp)
Flight Club (£13pp)
Junkyard Golf Club (£14pp)
NQ64 Arcade Bar (£14pp)
All Star Lanes (£14pp)
Roxy Ball Room (£14pp)
Boom Battle Bar (£15pp)
Four Quarters (£17pp)
Platform (£18pp)
F1 Arcade (£19pp)
Puttshack (£20pp) – who offers their own ‘American Pool’ tables
Hijingo (£20pp)
SandboxVR (£24pp)
Immersive Gamebox (£24pp)
(Note – Prices based on basic single game off peak)
This catchment also includes the recently abandoned ‘Otherside VR’ (£27pp) and ‘BOUNCE’ (£6pp). As well as what we mentioned previous faltering ‘SIXES Social Cricket’ (£15pp) operation (further coverage of situation in next report). A crowded mix of social entertainment within a very small but powerful area of London. All fighting for the attention of the office workers, tourists and residents of the area. A situation that has already seen the first victims fall by the wayside as the market continues its growth. We will be keeping a close eye on the reception to the new concept of ‘Poolhouse’ and the growing competition, (with a coming report of another new opening down the road).
Thematization / Design – 9/10
Entertainment / Socializing – 6/10
Quality of Hospitality – 9/10
Value for Money – 7/10
Overall Appeal – 8/10
More breaking news as we went to the wire with this report. It was revealed that a new investment fund led by Bluestone Equity Partners had raised $55m in Poolhouse. This will also see the partners take a seat on the board of the entertainment facility. In reporting this investment was linked to plans currently underway to open US sites in New York, Nashville, along with an Australian roll out. This would make the venue concept one of the fasted invested projects in this current phase of competitive socializing. Placing incredible pressure on the concept to prove its popularity.
Though not clearly understood by many, the competitive socializing boom can be put down also to a growth in private party and social event hire. The need for venues that can offer fun and engaging venues for groups to be entertain while supplying great hospitality. A hunger for private social events growing in the post COVID market.
Underlining the importance of the private hire business are one of London’s key events supporting the sector. Held at the end of May the ‘Christmas Party Show’, organized by Story Events, and has become a useful barometer of the social hire sector, and how the competitive socializing scene is playing its part in that market, along with the immersive entertainment venues and other attractions.
As we covered in the previous London Experience Week (LXW) reporting, there has been a growth in immersive destination venues across London offering popup locations for corporate hire. These “digital black boxes” also vie for business with the immersive attraction and live performance spaces. Along with live events like ‘ABBA Voyage’ that were promoting their experience for social hire and private gatherings, the Competitive Socializing is seen as a major venue opportunity for private parties and events.
Exhibitors at the party show from the social entertainment scene included Clays, Electric Shuffle, F1 Arcade, Fairgame, Flight Club, Gravity MAX, Hollywood Bowl, Monopoly Lifesized, NQ64, Roxy Ball Room (more about that in our next coverage), Swingers, The Cube, and The Lucky Goat (which at the time of the show had not launched). It was interesting to see how many of the leading chains attended as exhibitors, but also how many were walking the show floor. Party hire operations, and corporate entertainment directors also mingled with attendees. The drawing back of employees to the office space comes with a need to build a strong social engagement with staff and organizing major social events is a factor in shaping HR’s new focus.
What percentage of the profits for social entertainment venues will come from private hire and what will come from booked social groups is a statistic that will be closely scrutinized by the Entertainment Social Arena, along with the rest of the industry. The Christmas Party Show offered a useful snapshot at what it takes to attract the new generation of private party and hires, and how cutthroat this business is becoming the larger the number of new social entertainment venues grows. Also, the event revealed new aspects of private hire, as more companies invested in “team building” events, adding a new revenue stream to venue business.
The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.
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