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The LBX Show #92 - Rerun: Annual Predictions Episode 2026!
Entertainment Social Arena Kevin Williams May 27, 2025
This report highlights the rapid growth of Social Entertainment and Competitive Socializing, particularly in London’s immersive and experiential venues like Immerse LDN, F1 Exhibitions, and VR experiences. Investment is booming, with new openings at major hubs such as the O2 and Canary Wharf, and expansion of golf simulators and IP-based experiences. Market challenges include some operator restructuring, exemplified by Immersive Gamebox’s recapitalization, while others like Illuminarium face venue disputes. Innovations include new immersive attractions, themed experiences, and tech-driven social games, signaling a dynamic, evolving sector with strong investor interest driven by high visitor engagement and scalability opportunities.
WELCOME – to the first Entertainment Social Arena (ESA). More commonly referred to as Social Entertainment, other terms have come to embody the environment that blends hospitality, entertainment and social engagement.
Many of our readers will be familiar with the term “Competitive Socializing” – coined around 2010 and seen to describe the appearance in the UK of boutique bowling environments. A more traditional term arises from the work of urban sociologist, Ray Olbenbun, and his book, “Celebrating The Third Place”(2000) – describing a place separate from the first place (home), and the second (work) – a place that host the regular, voluntary, informal, and happily anticipated gatherings of individuals beyond the realms of home and work. Many trend observers have blended the term into being called the “Third Space”. Event and entertainment-based venues supporting a strong F&B culture.
ESA has been created building off the success over the last 30-years of the Stinger Report that has covered all aspects of the Immersive Out-of-Home entertainment landscape. Extrapolating the perfusion of social entertainment coverage into a unique service. Now with this new report we look to home in on the popularity of Competitive Socializing and the growth in development of “Third Space” venues, and the trends that are shaping this social revolution.
The UK Capital seems to have become a launchpad and proving ground for a number of the leading competitive socializing and social entertainment venue concepts, and we were lucky to be able to see the latest developments.
Reporting from the tempestuous London EAG show at the beginning of the year, it was apt that the event was held at the ExCel Convention center location, as this space has started a multimillion Pound development phase to attraction social entertainment. Branded the ‘Immerse LDN’ at ExCel London, this is part of the Royal Docks £300m regeneration project. Already the space has announced that it had sold its first million tickets. Having installed previously the likes ‘Jurassic World: The Exhibition’ opened in 2022 (and alone sold 315,000 tickets over it 137 day-run) and ‘Disney100: The Exhibition’ (2023). And the space has expanded announcing the inclusion of the ‘FRIENDS Experience’, and ‘The Formula 1 Exhibition’. These will be joined with the signing of the ‘Elvis Evolution Show’ experience developed by Layered Reality – and a new Tutankhamun exhibition.
Regarding the F1 Exhibition, following on from the successful showing in London, it was also revealed that the Netherlands in April would be getting their own F1 Exhibition, this was soon followed by the opening of the experience in Las Vegas. This US version includes the F1 DRIVE karting experience, that has part of the karting track on the actual racecourse of the venue. Along with this, the Las Vegas site included exhibition space with memorabilia of the rich history of the sport. An interactive F1 experience (F1X), and the F1 Hub race simulator with F&B. These F1 simulators drawing direct comparison with the F1 Arcade venue that has already opened in Vegas.
Returning to London, and another new announcement for the ExCel location was the news of ‘Tutankhamun: The Immersive Experience’ at the space. A 3,000-sq., m., exhibition combines authentic artifacts, projection mapping, AR, VR, and a groundbreaking hologram. Visitors become explorers, flashlight in hand, discovering the tomb alongside 42 other guests simultaneously. Two massive VR spaces (20m x 11m each) create a shared historical journey – collaboration between MAD Madrid Artes Digitales, Layers of Reality, FKP Scorpio Entertainment, and UNIVRSE. This is expected to be a pop-up installation, though depending on popularity this could change to accommodate the expected large audience. Further developments at Immerse LDN is expected in the coming months.
Investment in the social entertainment landscape has seen a fever pitch of investment in London venues. Stone’s throw from the LDN hub and the O2 live entertainment a hospitality hub has seen its share of Competitive Socializing additions to its makeup. Most recent addition to this is Activate, with over 60 North American versions of their mission room experience, the company installed in the O2 a 10,000-sq., ft., facility, the attraction has welcomed more than 50,000 visitors through its doors since it launched just before Christmas. Brought to the UK by We Do Play, one of the UK’s leading experiential leisure groups and the company that founded the ‘Boom Battle Bar’ brand and launched the hugely successful entertainment experiences: ‘Flip Out’ indoor adventure parks and ‘Putt Putt Social’.
Another London gulch for the burgeoning Third Space culture is London’s Canary Warf, a cluster of the brands feed off the local audience of residents and the city vibrant financial district. Chains such as FairGames, Electric Shuffle, and Clays, call this area rich picking – with outlier sites like Platform and recent newcomer is The Cube Live. The second location for the social entertainment skill-based game format, based on the popular TV gameshow series IP. London has attracted IP based social entertainment properties such as ‘Monopoly Lifesize’. It was announced the ITV would be expanding their investment into immersive entertainment with the launch of an experience based on their other TV gameshow called ‘The Chase Live Experience’ in the capital. Live experiences, mission room, and escape room formats have been a strong underbelly for the capital as well as the country. These platforms hoping to join the 1,500 escape rooms across the UK.
The Wharf has also become home to the latest in the golf simulator venues – Pitch opened its fourth venue, at the Wharf. Offering 11-simulator sports bays, employing Trackman technology. The site also comprises a bar and cocktail vibe with shuffleboard in support. This space a flagship location for the brand. Golf simulation is a growing aspect of the social entertainment landscape, with the City of London home of one of the two new Urban Golf locations, having opened their first London venue in 2004. The global golf simulator market was valued at $1.77 billion in 2023, and is projected to reach $4.34 billion by 2032, with a Compound Annual Growth Rate (CAGR) of 10.5-percent. We will mention more regarding key players in the scene later in this report.
Looking at a wider scope of the Competitive Socializing landscape, and we have seen several of the early developers feeling birthing pains in this turbulent market.
As broken by the Stinger Report and other media, the owners of Immersive Gamebox, had entered administration earlier in the year towards finding a buyer. It was revealed they have subsequently been acquired and recapitalized by funds controlled by Harlan Capital Partners. The recapitalization will also see new executives placed onto the company’s board, all hoped to continue planned expansion plans of the immersive projection booth platform.
Immersive Gamebox defining this positive light with continued business developments. Announcing a series of installations such as at Center Parcs UK new re-development at their Sherwood Forest and Woburn Forest, UK resorts. Along with the announcement of brand-new content – in a licensing new game in collaboration with Warner Bros. Discovery Global Experiences. The operation created a Batman-themed game experience of their immersive body tracked Immersive Enclosure system scheduled to be installed across some of their 33 venues. With more information on new franchise agreements for key regions to be reported on soon.
Regarding another projection based immersive entertainment operator, it was revealed that Illuminarium had found difficulties with one of their venues. Located on Navy Pier, Chicago, Illinois – the venue was opened a pop-up structure in 2024 – now in legal dispute. Owners of Navy Pier claim the entertainment company Illuminarium has broken its promise to build a $30 million “state of the art” immersive sensory experience at the pier’s Crystal Gardens and instead created a “run-of-the-mill virtual reality exhibit.” Venue has not reopened since closing in January 2025. No word on the future of the Chicago site, or the continued roll out plans for the immersive experience company.
Regarding the entablement of trends and properties in the market, and hospitality sports shotgun experience Clays, announced plans for a 15-facility roll out in the next few years in the US, backed by Imbiba. The shooting social entertainment space has seen recent competition with PAN opened in Paris offering their interpretation of the sports shotgun approach. As seen with other social entertainment spaces, custom built systems are soon superseded by off the shelf solutions, and launched a few weeks before the show, Game Volt, the division of Conductr launched ‘Hotshots’, a brand-new Competitive Socializing experience – offering a high-end digital shooting game designed for bars, restaurants and entertainment venues. Trailed during the EAG show 2025, the full release offers a twin-shotgun setup (including haptic feedback) and projection enclosure, all supported by the proven touchscreen system. The system will start sales in July and is currently on Location-test at a Dallas Dave & Buster’s – though no word if this will be deployed across the D&B Social Bay installations.
Conductr also launched a brand-new variant of their ‘Supercharge Shuffleboard’ social entertainment platform. The new version has been waterproofed and ruggedized, designed for cruise ships, rooftops, terraces and beachfront venues. And the first systems have already been installed on a new cruise ship. The current shuffleboard system has already seen 80 installations – this new variant hoping to spread the deployment of the brand to wider markets. Speaking of cruise ships, Conductr launched a third new product with their ‘Glow Court’ – an interactive LED floor basketball and football court system using gamified surfaces to offer a unique playing experience. The first installation of this platform was on the latest of the Norwegian Cruise Line (NCL) vessels. More development in this sector to follow.
The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.
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