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#1207 – Amusement Wagering in View

Loading the Elevenlabs Text to Speech AudioNative Player... Continuing the coverage of a crowded last few months and we point to events such as FIJMA, Amusement360, SINDEPAT Summit, SNELAC Meeting, and Asia Amusement & Attractions (AAA) Expo, to name a few. The Stinger Report will attempt to capture a snapshot of the trends and developments seen at these events in this coverage. Amusement Wagering Impact Racing across the globe to follow developments across the social and leisure entertainment scene, and we attended the Madrid International Game Fair (FIJMA). Taking place at the same time as SEA’24, this event in Spain was the 40th edition of the International Game Fair, an anniversary for Spain’s largest gaming and casino show. The show was interesting, as it marked the crossover of casino business in the region and the growth in representation of amusement. […]

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#1206 – Saudi Investment in Entertainment

Loading the Elevenlabs Text to Speech AudioNative Player... You could be forgiven for thinking that May was just one wa-to-wall trade convention month. Over seven different events internationally, all vectoring around the LBE, FEC, and Out-of-Home Entertainment trade. These included the Roller Skate Convention, SEA Expo, FIJMA, Amusement360, SINDEPAT Summit, SNELAC Meeting, and Asia Amusement & Attractions (AAA) Expo, to name a few. The Stinger Report will attempt to capture a snapshot of the trends and developments seen at these events in this two-part coverage. Saudi Surprise for Amusement Following on from a whirlwind of trade conventions, and the amusement and attraction trade descended on the capital of the Kingdom for the 5th Saudi Entertainment & Amusement (SEA) Expo at the Riyadh Front Exhibition & Conference Center in Riyadh, Saudi Arabia – going the additional mile to cement the brand […]

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#1205 – Reality Hits Tech Sector!

Loading the Elevenlabs Text to Speech AudioNative Player... The developments of a fractured market, and the growing pressures of the cost-of-living crisis and international events, are all impacting spending and culminating in the perfect storm for our industries. The drive for entertainment continues unabated, but the investments now are focused much closer to home. Although no one is saying “Staycation” (yet), the need for regional, rather than international, development is driving much of the focus. Continuing Layoffs, Mergers and Acquisitions The latest developments in the park and resort business saw the privately held themed entertainment company Herschend Enterprise acquire control of the Callaway Resort and Gardens. This deal for a $20m investment will see the Georgia-based resort fall under control of the operation which already runs some four other resort/park locations – and is the largest family-owned themed attraction and […]

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#1204 – Beyond Virtual – New Immersion

Loading the Elevenlabs Text to Speech AudioNative Player... The development of the next generation of audience-based experiences are seen following the developments in theater business. Along with the investment in new chains of Location-Based Entertainment (LBE) venues, and the opportunity for driving the immersive experience business. The New Immersive Auditorium Following the developments at CinemaCon’24, as seen in our previous coverage, we see a drive for the next generation of audience experience. This was illustrated with the news that CJ 4DPLEX and D'Place Entertainment announced their partnership to bring the new ‘ScreenX’ auditorium platform to the North American market, increasing their market penetration. It is this drive for a more immersive audience experience that has been seen receiving serious market investment – a kind of “Cinema 2.0.” to offer a compelling experience for an audience looking for the next big […]

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#1203 – Tech Entertainment Turmoil

Loading the Elevenlabs Text to Speech AudioNative Player... Continuing the trend in the entertainment and leisure sector for major upheavals during these financial and global conditions, we saw the next series of Mergers and Acquisitions (M&A) sweeping the market, along with some major disturbances. Cinema and 4D Attractions The 4D and 5D movie attraction sector has been seeing its own spate of M&A, with the consolidation of operations such as the TRIOTECH acquisition of CL Corp. in 2019. The 4D theatre and attraction scene has proven a tempestuous sector, as more and more attractions move from a passive film base approach to more immersive experiences, such as the development of “Soaring” style attractions, as well as new CGI film competition from Chinese studios. The impact of these changes was inevitably going to be felt by the older established operations in […]

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#1202 – Thirty Years of Sting!

Loading the Elevenlabs Text to Speech AudioNative Player... This marks an important point in the history of our news and views service. A momentous period of some thirty years covering developments in the digital Out-of-Home Entertainment landscape, as well as being instrumental in offering observations that have, in their way, shaped these developments. We now look at this landmark in the service’s progression. Celebrating the 30th Anniversary of The Stinger Report The very idea that The Stinger Report would be celebrating over 1,200 issues, let alone 30 years of supplying near-weekly coverage of the Immersive Out-of-Home Entertainment international scene, is a pause for reflection. The Stinger started as an answer to, at the time, draconian editing of trade articles for the then-popular amusement trade publications – it is now sobering to consider that the report has outlived most of these […]

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Virtual Arena #17 – Virtual Adventuring

In this latest column, we explore the new frontier for Immersive Edutainment – the mixture of an Immersive Galleries and Museum exhibits into an audience experience – along with the more general Immersive Adventure catering for large simultaneous group activities. The true engagement of high-end VR has been the ability to transport the user into a synthetic environment. Many observers have seen the explosion in edutainment being a kind of “Museum 2.0” – the only way the new generation of audiences can be drawn into experiencing the wonders of the world, classic art, and history, with their different attention spans. Transportation We have seen the initial immersive edutainment deployed in the form of “Virtual Field trips” placed into the school syllabus, with the likes of the ‘ClassVR’ platform from developer Avantis Education. A school-based VR platform that offers the ability to […]

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.

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